I have no real argument against your idea. But, Tomb Raider, 'frinstance, is RPG, Destiny is FPS. I really don't want to spend as much time running around looking in nooks and crannies for bits and pieces in Destiny, as I do in Tomb Raider. Sure, there is some FPS in Tomb Raider too, but it's more exploration, climbing, and making impossible jumps. In Destiny, I wanna shoot them bad dude MFkers. (If a new Tomb Raider came out tomorrow, I'd buy it!)
But whatever. I don't mind. As in lots of things, if I don't want to go searching for bling, I don't have to.
On the down side, Luke Smith would have a heart attack, because all of a sudden, you're buggering up his precious PvP Balance! You can't have players running around in the Crucible that are different, because, one might be .00001 of bugger-all better than the other, and there would be riots in the streets over it. " Waaahhhh, I got killed by a Warlock that had a perk that I haven't got yet! It's soooo unfairrrrrrr !!!!"
Also on the down side, and this is an observation, [i]not a criticism[/i], but like the RemoveEververse bandwagon, 4000 is a drop in the ocean compared to a million. But still, I wish you good luck with your venture.
It's all a darn shame that we have to go through this whole forum process, jumping up and down in outrage, to fix stuff, that was never a problem in D1, but was introduced for Smith's PvP "balance" and a forlorn attempt to make D2 "different" to D1. In other words, "new".
It's gunna take months to fix it, one problem at a time, and there are a lot of problems, well documented over and over in these very forums.
It took months if not years to make D1 good, and to have to do it all over again, because Bungie [i]threw away all the good fixes in D1[/i], is just plain annoying!
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