Ok, so there are a couple things here that I’d like to address, the previous shader system was god awful compared to this one, this one is way better the only issue is that the shaders are somewhat more difficult to obtain.
The bounties from D1 became super irrelevant after year 1, exotic bounties stopped after year 1 (minus the thorn one for year 3) but I will admit I miss those.
The new token system is way better imo, example, I like playing warlock in pvp but I want the pvp gear for my titan, I go into pvp as a warlock I get the tokens there, switch to my titan, turn in the tokens on the titan, get the titan gear, pretty nice if you ask me. The only thing I’d like them to add here is a visual representation of your rank for your respective faction on each character.
Strike specific loot was never really OP besides imago and GoM and even still they weren’t really OP, top tier In there respective areas of play, sure but not really OP per say so not sure what you’re referring to there, and even the raid stuff stopped being OP after year 1. Even still a lot of the strike specific loot didn’t even look nice either but that’s a matter of opinion.
Now subclass customization, most people haven’t realized it yet but the customization that people say is missing is still there but instead of it being perks it now is in the armour (recovery, mobility and resilience) to be fair however the customization for the D1 subclasses were also really bad so not sure why that’s getting praised.
This last one is more of a personal thing, spindle didn’t require 3 people, yeah 3 people made it easy, but for the hardcore player doing it solo was way more fun.
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