Titan Sentinel: Code of the Protector Ideas for Improvement
This perk-tree has potential to be really cool. The idea of having two-different Supers is really nice. However, the current Code of the Protector has a few things that make it a bit underwhelming:
1. Extremely Melee-kill reliant. Three of the four perks revolve around melees.
2. Ward of Dawn is a little weak. Offering only Armor of Light means that people are sitting ducks while in it. It also breaks a bit too quickly (both how much damage it takes before breaking and the actual duration are a bit too short).
3. The actual Sentinel Shield is underwhelming compared to the Code of the Aggressor. You don’t gain anything, you just lose the second Shield.
I had some ideas for tweaking it to allow the subclass to do what it does best: PROTECT!
- Defensive Strike: Kills with this Melee ability grant a Blessings of Light Overshield for you and your allies. Breaking your Overshield restores a portion of your Barricade and Melee energy.
- Be the Wall: Gain increased health and duration of Overshield and Barricade.
- Push Forward: Activating the Defensive Shield while your Sentinel Shield is active will grant allies within its radius Armor of Light.
- Ward of Dawn: Pressing and holding [] will place a Ward of Dawn. Ward of Dawn grants allies that pass through it a Blessings of Light Overshield. Ward of Dawn generates Orbs of Light when damaged. (I also feel that Ward of Dawn should get a slight buff to duration and/or damage taken before breaking).
I believe this really defines this subclass as a true Protector! It is still slightly melee-centric (but slightly less so). What’s different is Super; the mobile super can provide Armor of Light, protecting people only while they need protecting, then moving to protect someone else. The Ward of Dawn can provide the Blessings of Light, allowing it to become a safe space for people to run through, gain the shield, and find a few Orbs or Light.
Would LOVE to hear thoughts and feedback!
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