D1 was a game that I played 2-3 nights a week for 3 years solid, because there was always something that I felt like that I could get that was better than what I already had. Static rolls killer this franchise for me. It took me about 3-4 weeks to feel like that there was no longer any reason to log in. Anything that could be obtained from end game activities was either a cosmetic armor piece, or a weapon that was easily outclassed by other weapons that could be obtained from vendor engrams. They've neutered raid and Trials weapons to the point that obtaining them provides no discernible advantage to just running Crucible and public events. Any prestige level activities are pointless. All that they drop are cosmetic items, "auras", and emblems. I'm not grinding high level activities for rewards that have no impact on overall gameplay.
I'm still scratching my head how Bungie thought it was a good idea to release a sequel to a loot based game that is essentially completely devoid of high level end game loot. A lot of people need to be fired for the decisions that were made in this game, because it takes more than one or two people to make a game this bad. I just hope that this doesn't turn out to be a franchise killer, because D1 had the potential to be one of the greatest franchises in gaming history. I'm just not sure that Bungie has the vision and will to deliver on what this franchise could be.
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