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Destiny 2

Discussioni su Destiny 2.
Modificato da Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • I agree with the fact that static gun rolls aren't replayed playability. They need to either a) make the same gun HAVE 2 or 3 different rolls b) improve the mod system or c) go with random rolls. IMO, I like not having to level a gun. By the end of D1, I had enough motes that I would just buy a telemetry and burn through some motes. By not having to level guns, it just takes away those extra steps.

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