I agree with much of what you say here, but the game, since TTK launched has been sliding ever more towards being a pure FPS, removing loot-based incentives for playing/replaying the game. I don't think you can really ever call it an RPG, though it had RPG elements with class differentiation, but class differentiation has been watered down in D2 to make it easier to balance. After all, its MUCH harder to balance a defensive class or a support class with an offensive class in PVP - so all supers are now purely offensive.
The problem isn't that this game appeals to so many different players from different genres. The problem is that Bungie wants to treat them all the same way. The player community is kind of like a farm, made up of different animals - pigs, chickens, cows, horses, etc. And the problem is that Bungie wants to buy ONLY ONE kind of feed for them all. And it simply doesn't work. Hay/straw doesn't feed the chickens or the pigs, and corn/grain may feed the pigs and chickens, but its not healthy for the cows and horses.
They need to FULLY Separate the two if this game is going to keep everyone happy and they refuse to do it. Instead, they want to simply cater to the FPS crowd and pretend that they can just "make things work" in PVE. The problem is with a unified sandbox, if you make the game play like a standard FPS in PVP, you make it play like a standard FPS in PVE too. And nobody spends 1000's of hours in Halo's campaign - they buy that game for the PVP.
What I think they should do? Separate the two modes, or abandon the quest for more competitive PVP experiences. HoW represents the height of balance between PVE and PVP IMO. Everything was powerful with the small exception of a handful of guns, and basically everything was viable. Both in PVP and PVE. The game was fun and addictive in both modes - but wasn't competitive in PVP. And that is fine. We don't NEED Competitive PVP for the game to be fun. The PVP just needs to be fun like it was for most of the metas during Destiny's lifetime.
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