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Modificato da DamagingMoth47: 9/22/2016 2:24:49 PM
19

Memory of timur issues

I love timurs artifact..... for the most part The idea is awesome, i love being able to mysteriously manipulate the darkness, but it has a few issues right now (Some halt the flow of the game, others get you killed) 1. If its a "Kill all enemies to progress area" it includes my Timur-ed helper, of whom, i cannot hurt..... so we have to wait for the timer to tick down which can be around 30 seconds of sitting around per enemy [Edit] enemy can be de-timured through punching them again, found this out through further testing [u][b]Suggested fix[/b][/u]: Converted enemies can be damaged by converter or converted enemies dont count as enemies towards the counter 2. Enemies seemingly convert back with full health and shields forcing us to fight a jacked up and fully healed version of what i converted which can switch back to normal and kill us while I'm hugging it for cover [u][b]Suggested fix[/b][/u]: Enemies who convert back have shields bursted and are blinded for 5 secs 3. Their AI is terrible, i know it cant be perfect but having them try to melee an enemy that is WAY too far away for them to hit can be very frustrating [u][b]Suggested fix[/b][/u]: I have never coded AI before so i cannot offer a suggestion to this 4. The convert chance is much too low, it feels like it converts about 30% of the time which is good, except when you think about how most enemies can 1 or 2 hit you, so its either you convert them or die [u][b]Suggested fix[/b][/u]: increase convert chance to 75% or double conversion range (not melee damage range, might be difficult because it seems to be based off of the melee hitting) 5. Converted enemies are too weak to be effective vs their brethren, unless i convert a hydra or captain, they seem to just be a light distraction for a few seconds till the enemy starts ignoring my Timur-ed dude and shoots me instead. [b][u]Suggested fix[/u][/b]: increase damage of converted enemy by 300% Now dont get me wrong, I still LOVE memory of timur, i just feel that it could use a few tweaks before it would be perfect Thank you for your time

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  • Does anyone know if three different artifacts will be available after reset or how we get the other artifacts?

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  • This gives a lot of good points about the Memory of Timur. I have my own problem I think you would like to address in your post as well: Taken Psions - Allied Taken Psions still use their duplicate ability, but the new Psion that came from the allied one becomes an enemy. I think it would be a cool idea to have our own tiny army of Taken Psions that are able to duplicate additional allies. Obviously they should all change back to enemies at the same time, otherwise a small Psion army would be a bit OP. Thoughts?

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    2 Risposte
    • I'd like to see it become a permanent turn-coat. Kind of makes it like a cool little meat-shield pet.

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    • My only problem I have with it, is the ai going full retard Had the ai shooting a wall until the effect wear off, stuff like that happens more often than the ai helping you.

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      2 Risposte
      • Everytime I convert an enemy with timur's artifact I yell out "BE FRIEND!"

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        1 Rispondi
        • Yes yes. Posted a pls buff post also Really good post. I get a laugh out of it for sure but for sure your new tame friends are useless.

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        • If your slave enemy could res you, then I would b happy with it.

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        • I agree. Memory of Timor is lame and I regret choosing it in the first place.

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        • Brief point, regarding your second issue - overshields recharge, but base health does not regenerate. I tend to take them down to half-health before trying to bring them to my side. Just a tip.

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        • Grenades should work to, not just melee, that would increase the range by alot

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        • I like it but, I should have chosen differently. It's actually more of a pain that it is unless your just patrolling.

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        • I'm pretty disappointed with it as every enemy i punch that converts decides to then go hide behind a box/rock. Whats the point in that? at least it should confuse the enemy not run away. The only half decent enemy to convert is servitors but even some of them run away.

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        • I totally agree with point 3&5. Not sure about 4 really as a higher chance at converting would be a little overpowered in my opinion. Point 2 I'm not so sure about because I've never noticed the health regain myself. As for point 1, you can actually just melee the converted enemy again and they will turn back to a hostile enemy

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        • It also doesn't proc AT ALL on some charged melees like sunsinger and stormcaller and nightstalker smoke

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        • Siva servitor. Punch him, al im going to say

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        • Lmao you know they can unturned by melee again it's perfect how it is.

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        • I think it's fine how it is... Though I mainly just use mobs as a distraction. Wizards, Knights, and Captains are actually pretty good damage output. Others are just there to mess with the enemy ai. On my lock I find it pretty ez to melee without getting hit for the most part, but I can trade 3 or 4 shots with a captain... And you can only convert red enemies, which are easy enough to drop after the effect wears off. I do agree about the mission blocking though, sucks waiting for them lol. And I think that a converted servitor should give you the buff that they give to nearby Fallen.

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          1 Rispondi
          • This. I like this

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          • [quote]I love timurs artifact..... for the most part The idea is awesome, i love being able to mysteriously manipulate the darkness, but it has a few issues right now (Some halt the flow of the game, others get you killed) 1. [REDACTED] Enemies can be De-timured by punching them 2. Enemies seemingly convert back with full health and shields forcing us to fight a jacked up and fully healed version of what i converted which can switch back to normal and kill us while I'm hugging it for cover [u][b]Suggested fix[/b][/u]: Enemies who convert back have shields bursted and are blinded for 5 secs 3. Their AI is terrible, i know it cant be perfect but having them try to melee an enemy that is WAY too far away for them to hit can be very frustrating [u][b]Suggested fix[/b][/u]: I have never coded AI before so i cannot offer a suggestion to this 4. The convert chance is much too low, it feels like it converts about 30% of the time which is good, except when you think about how most enemies can 1 or 2 hit you, so its either you convert them or die [u][b]Suggested fix[/b][/u]: increase convert chance to 75% or double conversion range (not melee damage range, might be difficult because it seems to be based off of the melee hitting) 5. Converted enemies are too weak to be effective vs their brethren, unless i convert a hydra or captain, they seem to just be a light distraction for a few seconds till the enemy starts ignoring my Timur-ed dude and shoots me instead. [b][u]Suggested fix[/u][/b]: increase damage of converted enemy by 300% Now dont get me wrong, I still LOVE memory of timur, i just feel that it could use a few tweaks before it would be perfect Thank you for your time[/quote]

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