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Destiny

Discussioni su Destiny.
Modificato da Analytical Ghost: 11/9/2015 7:49:29 PM
51

Welcome To The Forum Debate Thread

[i]Hey, my name is Analytical Ghost. Some of you may know me, and if you don't, well that's just fine![/i] So I came up with the idea of a Forum Debate thread. [b]The rules are as follows:[/b] [u]I will make one new topic each day to discuss Keep it clean, it's a debate not a fight. It will involve the forums, mainly destiny, so don't twist the subject to something like politics. Be competent in the subject, if you don't know it don't post it but, you may ask about it. ;) You must back it with proof, otherwise it's just a false opinion Keep it family friendly[/u] [b]Today's Topic: [/b] [i]Are Nightfalls That Bad?[/i] [b]Hope you enjoyed, and have a good one![/b] [i]Sponsored by The Ashen Conflux, For All Your Lore Needs [/i]

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  • Modificato da B1g_Baba: 11/8/2015 1:31:53 AM
    Yes, I feel like they need a minor nerf. Here's my ideas: -Titans are tanks, so they're supposed to be able to survive a lot. But tanks are supposed to be slow, so I suggest that the Sunbreaker's speed should be [i]reduced[/i] when the super is used (but only slightly). That way, you would need to plan your engagements carefully. -Right now, you hardly have to aim to kill people with hammers. I think that the splash damage shouldn't one-shot people, but should take out like half their health. This would cause the whole "too many hammers" thing to be fixed because it would take more than one hammer (or just really precise aiming, because direct hits with the hammer would still one-shot) to kill fast-moving targets. I think these changes would really balance out the super, and would reward skillful players with lots of kills rather than practically handing those kills out to everyone. Tl;dr: Sunbreakers should have movement speed reduced when their super is popped and you should need a direct hammer hit to one-shot people.

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