I beat it 3x this week with 3 dedicated platformers, 2 ogre killers and a runner without the 'no knight' strategy. I personally find that both methods can be hectic but can kill Oryx with the right about of chemistry, communication and teamwork. I can see both points about it being cheesy and not.
I'm leaning towards this being a cheese, as it's not really cheating. I see it like a multiple choice question where I took the steps and solved the problem and got the right answer whereas someone else tried to solve it halfway, didn't know what they were doing but made an educated guess and got the right answer anyway. That's my stance, anyway.
Here is a question for everyone:
Was the Skolas Burn with Gjallarhorn(or void/arc high impact snipers depending on the burn) a cheese? You know, the one where we wait 10 minutes for heavy(or special) ammo synth and burn him down before the mines spawn....
This method 'delayed' all mechanics and dealt with Skolas first, then mines. Bungie, apparently, found it 'cheese'y enough have to change the modifiers for consequent Skolas encounters so that we would have to do the fight the way Bungie 'intended' us to do the fight.
For that say that the current Oryx 'no knight' method is not a cheese, the Skolas fight also delayed mechanics, do you see the parallel?
Also, question for those defending it not being a cheese. Why are you all so sensitive? Who cares if it's a cheese or not, you got your loot.. and if Bungie finds that this method isn't how they wanted us to go about it then they'll change it.. [b]perhaps...knights will spawn when the ogre dies, but will spawn no matter what after he slams[/b]. That would probably force you do kill the knights and figure out the mechanic.
For those that say that it IS a cheese and are mad about it... who cares? again, if Bungie thinks is too cheap a way to get loot, they will change it and everyone will have to adapt. If you completed with what you feel is the 'right way', then you can feel good about it.
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