How about this...... Its a -blam!-ing shooter. It is not, by any stretch of the imagination, an MMO. I will continue to play if its FUN! If anyone has played any true MMOs then you'll understand that your social network of friends and guildies keep you logging in, not .... "oh hey, look at that!! I can wait a week or suffer RNG and thays cool and compelling gameplay!!! Wow gimme moar rng and waiting!!" Sounds -blam!-ing stupid.
Also, this game is buy to play.... Let me repeat, BUY TO PLAY. Shareholders dont care after box sales how many people log in everyday, they got there money. If this game were monthly subscription based then losing people would hurt revenue monthly..... On a buy to play system its similiar to a gym membership mentality. A gym wants your money and if you don't show up then thats more space for others. So they dont care if you show, they can sell more memberships then they have physical space and they are betting on you not showing up. Similiar with bungie. Why should they artificially hold people back with time gates and RNG?
Everyone bought the game bungie, you got paid, activision got paid. People will play when new DLC is released and venture to new games when they come out. Difference is if you make a good product people will keep coming back to your game. Case in point, Everquest, the original. Whats it going on now.... 20 expansions? People wander off to play other games for a bit but they always come back.
Send the interns home and learn some things about your player base. If this would have been a monthly sub based model..... You folks would be in big trouble.
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