It would be a bit extreme to just 'disable quiver', but i understand the logic/complaint behind it. The argument could go in any direction, especially with how unbalanced damage is in trials/IB. If bungie can't even fix the problem with trip mines sometimes doing zero dmg on a direct-hit/stick, or it putting the enemy at literally 1 health instead of ko..., it's no surprise they'd rather push back then doing a simple fix so trials can hit on schedule. Also saying 'disable quiver' is about as useful as the argument about the auto-aim sticky grenades needing to go away. You'd be better off saying something more balancing (not like bungie really has a full balance system in place) like... disable the tree under every special for every class while still enabling the base super for trials/banner events until the glitch can be put under control. Once one glitch is suppressed more are always found. The "try-hards" that can't win w/o an exploit will never stop running that type of endgame. And to the few people in here that complain about connections, that's not an easy thing to tackle. Even if you have one of the best connections, you'll still encounter problems. EX: Bungie servers for some reason have an extremely hard time with the company comcast and it leads to so many errors/drops even if you're connection is 100% and doesn't falter.
Random rant: why in the blue-hell can a 170 dmg No Land Beyond 1shot someone 305 and up in IB? If light and dmg are supposed to matter, why does someone forcing themselves to be 20 levels or more under on average light still get an even playing field?
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