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#feedback

10/6/2015 3:26:44 AM
17

King's Fall Raid Gun Critique

NOTE: This is just a general overview and not a complete breakdown. With that said, here are some pro/con aspects of the raid weapons. [b]Pros:[/b] * Deals bonus damage to Taken guaranteed. *Cocoon ability allows for fluid gun-play(so long as 4 seconds have passed). *Highest base attack value in the game currently. [b]Cons:[/b] *Primaries lack elements(First Raid to do so). *Low stability and reload speed compared to other legendaries of the same gun class. *Mediocre perks overall. My personal input: The raid weapons are decent but not nearly worth the effort to get them. Their high attack value makes them more valuable as a resource than an actual weapon. As they are raid weapons, they should act ideally in a "swarmed" scenario. Thus, I recommend boosting the stability and reload speed of all the guns. Feel free to give more input.

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  • I like the sniper and scout but not a huge fan of hand cannon (the range is crap at first but improves greatly when upgraded to max) but honestly the dead orbit scout ( aka scoutbringer lol) is really good and super considering infusing the hand cannon into it. The shotgun is ok and more ideal for oryx fight (if your doing crowd control) but i love how it goes from rocket launcher focused raids and activities to snipers lol not complaining but i find it funny lol now the question i get is not do u have a ghorn, its u got a black spindal?

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