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#feedback

Modificato da dualshock100: 8/16/2015 4:13:56 PM
21

Nerf Final Round Differently

Instead of making the Final Round perk only affect precision damage, make it so that you only get Final Round if the bullets before that one hit a target. Final Round can get you out of tight jams, so I don't think it should be rid of completely. Just for example, if you're using an LDR with Final Round and you have 4 rounds per mag, the only way to get Final Round to proc is if the first three rounds successfully hit a enemy. EDIT: Before more hate gets spread, hear me out. If they nerfed it like this, people cound'nt 'shoot out on you. This Final Round is a reward to players who can hit their targets. Not to mention, if the nerf was a thing, then you would get Final Round much less. Ill say that again, [b]get Final Round much less.[/b] It's sort of like Black Hammer (or Triple Tap) where three precision hits reward you with more ammo. [b]Final Round: Landing consecutive shots on target grants bonus damage on the final round in the mag. [/b]

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  • I think it should be an exotic perk, therefore if you use the exotic sniper, you give up your primary/heavy slot, lowering the chance of it being used because you would have to give up an exotic slot for a maybe better primary. And maybe said exotic sniper should have a magazine of 6/7.

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