Bored at work, thought up a new exotic weapon idea. Holds to the overall style of Destiny in the fact you need to grind to get the upgrades - this would not be something done overnight that is for sure. While I am sure the developers know best how to level it out and required materials, this weapon would be insanely awesome IMO. Hope this idea gets some love.
Xbox One gamer tag: FSUNole08
1 Prerequisite (up for debate): Player must be level 30 or higher to wield the weapon
Name: The Judge
Description: Judge, Jury, and Executioner...Who's next?
Weapon Class: Scout
Max Damage 331
Type of Damage: Void, Solar, or Arc - Only when using with Super
Upgrade Materials:Exotic Shards, Raident Energies, Spirit Bloom
Available Upgrades:
1. Increase Clip count (from base of 18 to max of 21)
2a. Ballistic upgrades
2b. Ballistic upgrades
2c: Ballistic upgrades - Turns the scout in to a semi-automatic, 3 shot burst with each shot doing less damage than the round before it
3. Agility - Player received +2 agility while equipped with weapon
4. Upgrade Damage
5a: Quickdraw ability
5b: Max Ammo capacity
5c. Grenade Launcher Attachment with class equipped grenade (Warlock: Solar or Void; Hunter: Solar or Arc; Titan: Void or Arc) - grenade launcher attachment takes the place of the player's own grenade throwing ability or player still has option to throw grenade but either option available
6. Upgrade Damage
7a.Upgrade Damage
7b: Upgrade Damage
7c: Upgrade Damage (requires 1 exotic shard)
8a: The Holy Grail - Void - When this option is chosen, player may use their super to turn the weapon in to a fully auto scout rifle with maximum void damage (requires 2 exotic shards and 8 Raident Energies), unlimited ammo, super drains QUICK
8b: The Holy Grail - Solar - When this option is chosen, player may use their super to turn the weapon in to a fully auto scout rifle with maximum solar damage (requires 2 exotic shards and 8 Radient Energies), unlimited ammo, super drains QUICK
8c: The Hold Grail - Arc - When this option is chosen, player may use their super to turn the weapon in to a fully auto scout rifle with maximum arc damage (requires 2 exotic shards and 8 Radient Energies), unlimited ammo, super drains QUICK
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