It's a very fun raid.
However it suffers from expecting 1 person to multitask & handle many jobs at once in non-ideal circumstances.
This makes it harder to teach because the person you are teaching has to be good enough at the game to handle the challenge.
ex: a room full of psions pulling you or slowing you as the plate is about to light up.
Each encounter is divided into 3 parts. and then repeats those parts a # of times.
[b]This makes it difficult to explain all at once, and difficult to teach while in the middle of the encounter due to the timer.[/b]
2nd encounter:
[spoiler]Part 1: Kill adds, Kill 2nd wave of adds, Bounce plate twice
Part 2: Called to reckoning, shoot blights, shoot taniks face, *overlapping callout for pillar*
Part 3: pick up shapes, shoot pillar, run to the deposit box, DPS.[/spoiler]
3rd Encounter
[spoiler]Part 1 Kill Tormentors, read pillar callout, Bounce plates, *Watch for turrets*
Part 2: fail & spawn subjugator, kill subby, pick up shapes & close.
Part 3: *watch for turrets*, deposit, kill unstop, open door....repeat part 1 in new room. (oh and closing plates are in different locations :] )[/spoiler]
[u]The raid has some pretty major bugs.[/u]
[spoiler]2nd encounter box will sometimes not spawn in
3rd encounter box may be delayed or not spawn in.
4th encounter has a lot of bugs.
-Cloth bugging out & covering your screen
-Depositing when *Witness notices efforts* could soft-lock
- Possible to duplicate people's ghosts.
-Players are invisible so you can't call out during ghost phase.
5th encounter: Sometimes a hand from the witness will just leave & never spawn in again leading to a potential wipe.[/spoiler]
It's a really cool raid. It actually feels like a raid (as someone who came from world of warcraft before Destiny 1). It is really fun from the perspective of an endgame player.
But it is one of the toughest experiences for a casual raider by far without a doubt. And as a result the player population for this raid hasn't been good.
English
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It’s the best raid they’ve ever made. Hence the post. They should do something to get more people into it.
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Explorer mode would be the way to do it. Hopefully Rite of the Nine changes the Endgame landscape drastically by (not only introducing it permanently as a dungeon feature) [b]but to also implement it for raids.[/b] This would be a huge W for casual endgame enjoyers. I've already made a post saying this exact thing.
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Another method would be just flat out remove minus power from the base version of the raid. It's been so frustrating to me that Bungie just decided to throw -5 power onto everything now and as a result, lowest player count in D2 history. Lower than even Curse of Osiris. There is no reason for minus power to exist other than maybe an optional toggle for people who want it. On top of that, Master mode exists. People complained and wanted more difficulty while literally ignoring the harder difficulty.
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[quote]Another method would be just flat out remove minus power from the base version of the raid. It's been so frustrating to me that Bungie just decided to throw -5 power onto everything now and as a result, lowest player count in D2 history. Lower than even Curse of Osiris. There is no reason for minus power to exist other than maybe an optional toggle for people who want it. On top of that, Master mode exists. People complained and wanted more difficulty while literally ignoring the harder difficulty.[/quote] Yup. They literally saw Pantheon. & said lets do that with everything!!! Remember when Caretaker had something like 40million health lol? Or warpriest with 30 million health? Biggest fumble in the game from Final Shape. Lets hope they'll address it with the dropping player count.
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That player count drop was back even before SE even released. They still haven't fixed things like the Vesper boss having more health than it should or the Shrieker boss in Sundered not taking crit damage. Instead their first priority was fixing something like letting us kill the final boss of SD with the door in his room or fixing "To Shreds". How is it possible they wouldn't think that keeping those sorts of bugs in the game until AFTER the negative bugs were fixed first wouldn't make players want to come back. It would be a form of showing good will towards their players, but this is Bungie we are talking about. The same company that laid off 320 people despite getting $3.6 Billion that was suppose to stop lay offs and instead kept the wrong guy as that same guy spent $2.3 Million of it on a terrible car collection. The same company that fixed an event card being free, while also not fixing said event and even kept a placeholder image for the one single ingredient for that returned event. While I do hope they would fix these things, the fact they haven't in 3 whole episodes and somehow fumbled a Hive story with Heresy however, I feel like they aren't going to do jack. I mean hell, Marathon is coming soon. They are just looking for a new cash cow at this rate.