I'm 23, a mother of two kids and a retired scrim enjoyer, i play hunter with every subclass. Invis is a common use for me, but only in trials on certain maps. I can definitely tell you invis is not hard to see even in darker maps, when you can definitely hear the invis proc from the other hunter or myself. Players often start searching like a swat team. If you look for discoloration in the surrounding area that is purple each time you hear the invis being procced it's definitely not hard to find.
[spoiler]its not hard.[/spoiler]
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I pushing 41 and I’m finding it really hard to see now. And it has too much up time, I say it’s cool down should be on par with overshield barricade which is a minute
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Edited by Killapete232: 3/26/2025 11:35:44 AMThere are mods that make the CD lower from using your other abilities and or picking up an orb of light. Also fragments that extend their duration and exotics that also extend their duration. Titan and warlocks class ability Regen just as fast if not faster depending on what exotic or fragments or sub class is utilized. Warlock healing rift with benevolence fragment can give you another rift very fast and there is an exotic that extends it's duration. Titan barricades can Regen insanely fast with HOIL exotic equipped. The aeon exotics also have amazing perks for pvp not just PvE that can make all characters abilities get a bump on Regen with sect of vigor on ally death to proc it. Honestly surprised no one has utilized this exotic in teams for trials it's honestly goated if the whole team uses em. A trio equipped with aeons would be very hard to deal with and are very underrated by the community since there are other metas players rather use.
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Nope it’s way harder to build into a titan kit vs hunters. Hunters have faster super cool downs Hunter melees are faster and don’t require a charge up like most titan melees Hunter have better risk vs reward vs titans I’m not saying nerf hunters but would love to see faster melees and a lower charge time for barricade Also barricade and rift need to be instant vs dodge
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The issue is actually brighter maps, not darker maps. It gives the invisible first shot almost every time. The radar effect is enough. I have to disagree with you