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originally posted in: Invisibility
3/25/2025 2:16:39 PM
5
Everyone is focusing on the wrong thing. It’s not that they should be less invisible. It’s that they should be in some way weaker when they are or just have been. Have them take 50% more damage from all sources when invis or for five seconds after coming out of invis. If you want to be an invisible gymnast you can, you just can’t be a tank at the same time!
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  • They should come out of invisible when you succeed in hitting them and if they start to charge there fusion rifles. Not only that but they need to make it so they can't just sit in a corner with out a radar ping.

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  • [quote]Void Invisibility: While invisible, your maximum radar range is now capped at 24m.[/quote] A normal Radar is 70m. There's a sound cue loud enough the heard across map when entering and exiting invis. Ask for new Aspects for other subclasses and a meta where the common players don't feel they need to be invisible to peek a lane or traverse the map.

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  • Hunters [i]are[/i] in some way weaker while invisible. Radar range is reduced significantly while invis. That may not be as impactful as taking increased damage, but it doesn't need to be when someone can catch you completely off guard with a special weapon that kills you instantly.

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  • It's literally not possible to be a tank as a hunter, I see hunters and warlocks have overshields from somewhere, but I have no way to have that myself, and believe me, it hurts to play against, I must be missing something. They also have abilities like well of radiance, and a front-shield thingie.

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  • All characters have the same hp based on their real stat. All characters can get overshields. Your ignorance of your own class is not my issue.

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