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originally posted in: bring back the old blind watch
2/23/2015 2:33:44 PM
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This goes for most maps in my opinion. Shores of time you can see B from C. firebase A and B are close and you have to take stupid routes when spawning at C. Rusted lands A and B are life half a second away but doesnt seem to much matter on that map. Idk to me Id say twighlight gap is the most balanced on the point locations.
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  • Shores of Time is a fiasco. You can literally snipe B from about 3 yards away from the C spawn point, and control most of the map from there. Firebase Delphi is heavily stacked for A. Blind Watch is good for 2 stacked teams playing because then it's the battle of the switching spawns, but once you get B and C locked down its very difficult to get them off because the innate cover (building, spawn point right there, doors, vs. An open circle with no cover) is all in favor of the defending team.

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  • Agree that it doesn't matter as much on rusted lands as B is basically a bitch to hold for a considerable length of time unless you are against a bunch of chumps. Sightlines and routes in make it a death trap against a co-ordinated assault. Hate shores of time, probably because I always seem to get stomped on it. The longer sightlines should be made for my maxed out Red Death but clearly the map has some sort of voodoo hex on me. Love twighlight gap and firebase Delphi, seem to produce the most balanced games where you still stand a chance if you fall behind

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    What is insane with rusted lands is how the B team caps before the A team even reaches A...

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  • Lol what? firebase delphi is balanced? It is easily the most unbalanced of all maps in Control. No question. For Control, these are the points you want: Shores of Time - B&C Firebase Delphi - A&B Blind Watch - B&C Rusted Lands - A&B Exodus Blue - B&C Twilight Gap - Probably the most balanced. I favor A&B, but B&C could work as well. Those are the majors (these maps make up the vast majority of my games, anyway).

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  • true.

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