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Destiny

Discuss all things Destiny.
2/23/2015 11:09:14 AM
22

bring back the old blind watch

yes

213

no

83

captain planet theme song

124

seriously, one thing that Iron Banner how seem to highlight, is that the new blind watch is horribly unbalance and severely support B&C than A&B or even A&C.

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  • It's funny when Alpha team just bum rushes the C flag When I see my whole team capping A, I assume we're gonna lose but I've won a few. After the spawns have flipped tho

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  • No the old one was just as one sided. I think if they put B at the top of the stairs just in side the top door it would be balanced more for A side

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  • 1
    It was more balanced before lol

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  • Wow. The stupidity of the other team is appalling. You were just standing near so many of them.

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  • It's even more so in favor of C with the old one. Just move A to the other side (to the left looking at B from A) and it'd be perfect.. easy fix.

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  • I really enjoy the constant battle for B. It's fun shooting from the bottom of the stairs to the top or vice versa.

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  • The old map layout was equally broken. Holding BC was an easy win then, and it still is.

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    • Can't we just get rid of blind watch altogether?

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    • I'm sorry where's the YES OH MY -blam!-ING GOD WHY DID YOU CHANGE IT?! Option?

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    • The one thing Iron Banner highlights is how many people don't know the combat tactics for any of the maps in control. Took me three Iron banners before I learned. The last two have been cake walks since I understand what two zones to capture on each map and how to over take them if we don't initially spawn on the desired ones. If the maps were balanced, IB on control would be a mind numbing death match where 98% of your kills are at B and no one ever captures it. I usually run with 2 or 3 other mediocre PvPers as well and this iron banner has been a cake walk for us. The only thing that junks us up is getting two random stoners on our fire team who treat the game like clash.

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    • I think this set up still gives b&c the slight advantage, while its less of one, it's still there. Btw does this gameplay REALLY bother anyone else?

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      • The problem is the shit spawning. You have zone A? Well too bad, enemies are gonna spawn behind you even though they have B and C

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      • Edited by KidSixXx: 2/23/2015 1:33:00 PM
        The problem isn't that B&C is disproportionately supported. The problem is that despite that, players still run around thinking that it is a Clash match.

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        • Time to collect the tears.

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        • The Map needs redesigning

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        • Ah the unfriendly giant such a great RL

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        • I think it would be better if capping a and c was a viable option. B is so campy is ridiculous.

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        • I liked the old one for some reason

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        • This goes for most maps in my opinion. Shores of time you can see B from C. firebase A and B are close and you have to take stupid routes when spawning at C. Rusted lands A and B are life half a second away but doesnt seem to much matter on that map. Idk to me Id say twighlight gap is the most balanced on the point locations.

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          • I definitely think C was better placed in the old blind watch, but B is better placed in the new one.

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            • What they should do is leave point A and C and just move b back to it's original position. Would make b much harder to hold for the c side team

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              • No question on the balance. If you lose b&c against a team even partially organised you can get seriously stuffed The sightlines and proximity of b to see make them incredibly easy to defend. Also the high ground looking down on B from to door seems to offer no advantage. I would far rather be on the bottom level aiming up than the other way which doesn't seem to make sense to me.

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