This is the issue with the pendulum of buffs and nerfs. Players, whether they admit it or not, like to use OP things. This is especially true in PvP. It isn't because they have a god-complex and want to feel powerful for some deep reason like a lot of people suggest. It's because it's just plain fun.
Old school Thorn, Hawkmoon, TLW, and Vex were really fun to use. Did it take skill? Not really. But, everyone had access to them for the most part so the playing field was more or less level.
Now, you take those same people and when they die to (weapon x) repeatedly as more and more people obtain the weapon, they suddenly have a massive issue with it and want it nerfed. There are probably a handful of people out there who genuinely care about well balanced PvP. The rest of the players want to have their cake and eat it too. They'd gladly use an OP weapon for 10 matches straight and crush with it, then get facerolled one match and run to the forums to whine about it.
Bungie should have never given in to the numerous cries for buffs and nerfs over the years. Destiny 1 PvP shifted from fun to aggravating because Bungie caved numerous times and kept changing their vision of PvP.
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B.S. Players like using OP weapons and Meta in PvP for one reason only = easy kills. Period. It has nothing to do with skill, fun, etc. They just want easy kills to boost their stats. I agree with what someone else said in this thread. I have fun making great plays/kills I have fun doing goofball things that make other players laugh, even at my own death I have fun playing in general wether PvE or PvP OP weapons are not needed to do that. Experimenting with different load outs is a lot of too
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Sorry you feel everyone cares a lot about stats. Yes, many people do think OP weapons are fun. Prometheus Lens being the prime example in D2. Everyone was using it and most of the people were having a ton of fun with it despite probably dying a bunch as well which negates your stat farming theory. OP weapons are fun to use for most people.
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So so true. Bungie can’t win either way, only thing they could do is like the other guy says buff everything, or make the ttk shorter on all weapons but sort the issues out, take scouts, at range these are outgunned MOST the time be autos or certain pulse rifles, simple fix increase the damage slight of scouts so ttk is the same as the GL then take the pulse rifle range down. Job done
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I get leery about Bungie adjusting the way weapons work lol. I mean, I will never in a million years understand why they added "bloom" to handcannons rather than just adjusting the distance and quantity of damage dropoffs. "Oh, handcannons should not be able to outgun scout rifles? Hmm, guess we could reduce their effective range and increase damage dropoff. Nah, let's just make every other shot disappear. Players will surely like that." Lol. I'm sure coding isn't easy breezy, but the concepts sure as hell are. Seems like you could just determine a baseline range for each damage/rof archetype and adjust the falloff accordingly. Instead, they seem to like to torture themselves by circumnavigating the issue. I don't know how D2 is now as I quit in February, but when I was playing on console, handcannons and pulses were nearly unusable in PvP. Sidearms owned mid to close range, Scouts owned very long distances, and Autos basically did everything except the furthest distances which most engagements never occured in anyway.
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Very few uriels around now pulses are doing very well so are hand cannons however I can’t use the cannons for shit. People camp heavy worse than ever now which is fine unless, you are paying control stood next to the heavy waiting whilst the other team is capping the zones.🤬🤬