But the wombo combo is a cross map grenade melee (yes smoke counts as melee) combo. Easily thrown in the exact same spot
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While that's true, those are the situations you can walk out of the smoke with relative ease. I'm not here to argue about balance, honestly, in my opinion the sunsinger's melee and nade are overall much stronger, but that's balanced by the fact that singers are slow af and NS can evade like a mother-blam!-er. I think the gametypes you frequent may also change your experiences, but as someone who mainly frequents 3v3 gametypes, I'm infinitely more scared of firebolts than smokes.