Damage should scale according to skill. Low skill causes higher damage. We need equity Bungie
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Better idea. In Time Splitters 2 was a PvP mode called "shrink". Main thing was size of your character in match depends from how good you in match. If you really good you big as cabals Colossus, if you being stomped you really very small, like hives worms. But no matter of your size damage still the same.
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I don't think that would be a good idea. Because it would destroy basically all sense of game knowledge if bad players get more damage but lose it the better they become. It would cause a lot of inconsistency where certain weapons just outright OHK for some while others have not the same benefits.