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8/30/2022 12:38:31 PM
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warlock supers are weak, they need a dmg buff for pve

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  • Warlocks are support and ability spam. It’s literally their identity

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    • (Titan Main) Yes they do. Just did a Master Lost Sector and was using Chaos Reach. Felt UTTERLY USELESS. Like a feather vs a rock. If I recall correctly, Choas Reach is supposed to be the Arclock Boss Killer and it sure as heck didn’t feel like it. Granted I was under level for Master Lost Sector (LS was 1600 and I was 1575) and not “properly equipped”, but it shouldn’t take 3+ super activations to kill a LS Boss.

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      • Here's an idea. Make Amplify do something besides make you run faster. *Stormtrance* While Amplified, on cast, Landfall causes a blinding AoE. Targets damaged by Stormtrance become jolted and chain deadly lightning. *Chaos Reach* While Amplified, Dealing damage with Chaos Reach jolts the target and damage slowly ramps up with sustained hits. Enemies killed by Chaos Reach cause a small blinding explosion. *Geomags* While Amplified, picking up inonic traces grants small amounts of super energy and sustained damage increases the length of time Chaos Reach can be active. Best thing is, these changes or variations could even be applied to all other Arc supers.

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        • 由SirEman80編輯: 8/30/2022 7:29:04 PM
          100% agree (Titan main) Hunters went from good in PvE to outright requirements for dps checks in endgame… massive damage boosts to supers in all three 3.0’s. Nova bomb should be the downright best void damage super… Dawnblade needs big helps in PvE because it is flat useless… chaos needs a major buff as well because cast time is so long. Thundercrash base needs help (shouldn’t need an exotic to be good) and maul should just ramp up the more tornados are on target. All of the Titan supers (minus Thundercrash) take so long for damage they can’t keep up.

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          • 由zxionisus編輯: 9/2/2022 1:00:53 AM
            Agree. Was using arc shocky fingers in the pirate ship games, but many of the enemies are yellow bar. It takes an entire super just to kill one. That super is hereinafter reserved to low level bounty farming in the wild. Sad. I beaned a guardian in the crucible with a flying fire sword and he lived to kill me with a primary. I mean, what the?

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          • Solar 2.0 was better than 3.0 imo. Especially with the intro of Dawn Chorus. Ofc, they had to nerf that exotic too. Can't have warlock doing damage now can we? "Nah shut that crap up and go back to using Well like a good warlock" is how I feel I'm being talked to by Bungie with these changes.

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          • it's not about the super, warlock has by far the best exotic armors and abilities, supers other than radiance well are on the weaker side, but nova bomb still does like 200-300k don't remember. Warlocks do suppression better than any other class, they do ignitions WAY better than any other class (maybe not titan) i agree on Arc warlock, feels very lacking in comparison to the other 2

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          • Agree, slide melee feels like doing more dps than super.

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          • 2
            Mr_Bohanon
            Mr_Bohanon

            BANG!POW!ZAP!!! -

            Yeah tickle fingers is absolutely a joke

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          • 由Ray編輯: 8/31/2022 1:04:39 PM
            3
            Geo Chaos while amplified with the mod that buffs arc supers is the most damaging super in the game But tickle fingers is a literal joke.

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            • 由RADneck編輯: 8/31/2022 2:43:59 PM
              It is weird that the "channel powerful space magic" class doesn't have a legitimate damage super...

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              • I’m going to sound biased but I don’t care….they should have definitely went op with the supers and nerfed em just by a bit. Kamehameha should ramp up damage faster/last longer, and should be a boss destroyer. I could be wrong but feel like damage starts reducing towards the end of the super. Tickle fingers: Just need a tad damage buff.

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                • Agreed. Thundercrash does the same or more damage with Cuirass as geomags chaos reach but Thundercrash is instant. Chaos Reach total damage should be HIGHER because you have to channel it.

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                • Yes they do, the chaos reach super feels weak when its supposed to be this massive Kamehameha. Its not doing justice for a wannabe weeb super. The stormcaller can barely kill red bars in the harder content, thats just sad

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                • 1
                  Yes they do.

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                • 3
                  I mean that's valid, but you also have to consider how strong our neutral game is. To this day I still firmly believe that void warlock is one of the best subclasses in the entire game if you build into it right. Solar warlock with Verity's is also a really good option for boss DPS. Warlock supers may be slightly weaker when compared to the sheer damage of other classes, however you have to take into account our other abilities. Those are what makes us shine.

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                  • 2
                    Can I say something here? OR like, am I going to get canceled for playing the "Favorite" class? Hunters win the majority of players, so therefor they would cater to the majority. And no, the hunters only keep getting buffed because we were so lackluster until like... 2 seasons ago? We had no endgame viability. Titans and Warlocks are good. I agree they need a buff, but all supers aren't instant boss killers. Supers are used for different things. You don't use Arc Staff for Boss dps and you don't use Gathering Storm for ad clear. Everything has a purpose. And warlocks are good in endgame. Well and CR and Nova are all good options.

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                    • If they just put Geomags back to the way they were when they released. Chaos reach would actually be viable.

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                      • Warlocks are the most used class in endgame PvE for their super.

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                        • A class other than warlocks is good in pve now? Oh the horror! Step off. Warlocks have been practically required in every single endgame pve activity since well was released.

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                          • Why? It’s not like any other class has a damage buff as powerful/effective as well. They really don’t need to be the best at damage when they have the only reliable damage buff in the game.

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                          • 由SAXplayer7編輯: 8/31/2022 6:55:51 PM
                            😳

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                          • Nope learn to build craft.

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                          • No they don’t.

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                            • I really don't care if they buff warlock supers or not... In end game PvE and in pvp well is where it is at... All lfg teams ask for well locks. Fast super in pvp wins rounds in trials. Why can't warlocks be happy with helping their entire team and keeping them alive and giving them a damage buff. Bubble titan in PvE kinda blows can't shoot thru it and tether hunter is over shadowed by divinity in PvE. N in pvp bubble titan can clutch a zone but is easily beatable and sure I'm a low to mid player in pvp but my tether 0.19 super efficiency says all you need to know about tether killing in pvp.

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                              • I regret to inform you that no one at Bungie likes warlocks, and titans are on thin ice. I try not to fall into that conspiratorial thinking trap, but then Bungie launches ARC 3.0 with no resilience for the stepkids. And then discovering that they thought of the grappling hooks in lightfall for hunters, but then couldn't think of anything to give the stepkids.

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