Titans can have unlimited 1-hit shoulder charges that hit at extended range, and hunters throwing knives to the head don't do enough damage to take out a shield...
Warlocks can charge their grenades to one hit an entire point. Hunters trip mines can't take out a shield...
Warlocks and Titans can both heal on melee kills. Hunters can only heal with an added exotic
Some more interesting points have been brought up mentioning trip mines, magnetic grenades, and simply increasing knives crit damage.
[spoiler]Based on replies, you guys seem to be in agreement. Help this post get to Trending so we can see a change![/spoiler]
[b]A quick update because people are getting upset: I main all the classes and play them equally. Warlocks are very powerful, Titans are incredibly mobile, and Hunters have some of the most fun playable mechanics in the game in my opinion. But there needs to be a balance to make crucible a little more viable.[/b]
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5 RepliesI agree with the throwing knife buff however tripmines are good, They do 160 dmg on direct hit.