Basically title, I know they've already confirmed buffs for under used Light branches, and I can only speak for Titan because that's what I main (370k Sentinel kills btw).
So I'm leaving that to them, but there are some aspects that I think will not get buffed, for example: Defensive Strike on Sentinel in both PvE and PvP.
Defensive Strike's health was balanced around the slow TTK of D2Y1, but times have changed and weapons are crazier than ever before and Defensive Strike has too little reward for such high risk.
The Sentinel should be the main tank dude of the game, right now Devour Warlock fits that role more due to basically being immortal.
Increasing the health of Defensive Strike by double on PvE and 50% on PvP would be a good start.
Also, Rally Barricade used to be the meta thing back in D2Y1, but sadly it got nerfed with auto-reaload stuff and is no longer used at all and provides no real cover.
So, and I do hope they buff this — make it so being behind it maxes out Resilience and Recovery while also providing the Unflinching mod to all weapons. Would be good in PvE and viable in PvP again with that Unflinching stuff.
Another thing they could do is change the shape of the Barricade itself, make it more like a crescent for wider cover from the sides.
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[quote]Basically title, I know they've already confirmed buffs for under used Light branches, and I can only speak for Titan because that's what I main (370k Sentinel kills btw). So I'm leaving that to them, but there are some aspects that I think will not get buffed, for example: Defensive Strike on Sentinel in both PvE and PvP. Defensive Strike's health was balanced around the slow TTK of D2Y1, but times have changed and weapons are crazier than ever before and Defensive Strike has too little reward for such high risk. The Sentinel should be the main tank dude of the game, right now Devour Warlock fits that role more due to basically being immortal. Increasing the health of Defensive Strike by double on PvE and 50% on PvP would be a good start. Also, Rally Barricade used to be the meta thing back in D2Y1, but sadly it got nerfed with auto-reaload stuff and is no longer used at all and provides no real cover. So, and I do hope they buff this — make it so being behind it maxes out Resilience and Recovery while also providing the Unflinching mod to all weapons. Would be good in PvE and viable in PvP again with that Unflinching stuff. Another thing they could do is change the shape of the Barricade itself, make it more like a crescent for wider cover from the sides.[/quote] The hunter supers are the rock and titans are the scissors. Every time nearly we get crushed, titan sitka be the rock, hunters should be scissors and warlock are the latter a nova bomb gets frozen, that's is really disturbing, that's void, it would erase the ice, solar shoulda melted it but it is a hunter your toasted
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[quote]Basically title, I know they've already confirmed buffs for under used Light branches, and I can only speak for Titan because that's what I main (370k Sentinel kills btw). So I'm leaving that to them, but there are some aspects that I think will not get buffed, for example: Defensive Strike on Sentinel in both PvE and PvP. Defensive Strike's health was balanced around the slow TTK of D2Y1, but times have changed and weapons are crazier than ever before and Defensive Strike has too little reward for such high risk. The Sentinel should be the main tank dude of the game, right now Devour Warlock fits that role more due to basically being immortal. Increasing the health of Defensive Strike by double on PvE and 50% on PvP would be a good start. Also, Rally Barricade used to be the meta thing back in D2Y1, but sadly it got nerfed with auto-reaload stuff and is no longer used at all and provides no real cover. So, and I do hope they buff this — make it so being behind it maxes out Resilience and Recovery while also providing the Unflinching mod to all weapons. Would be good in PvE and viable in PvP again with that Unflinching stuff. Another thing they could do is change the shape of the Barricade itself, make it more like a crescent for wider cover from the sides.[/quote] Can't even play OUTRIDERS, at least d2 looks and plays beautifully and they give us time of free stuff. They could listen to a few of us and not the wrong ones and it's already damn near perfect. Balance needs to be in the pvp. Also getting killed by bs is another problemn
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1 Reply[quote]Basically title, I know they've already confirmed buffs for under used Light branches, and I can only speak for Titan because that's what I main (370k Sentinel kills btw). So I'm leaving that to them, but there are some aspects that I think will not get buffed, for example: Defensive Strike on Sentinel in both PvE and PvP. Defensive Strike's health was balanced around the slow TTK of D2Y1, but times have changed and weapons are crazier than ever before and Defensive Strike has too little reward for such high risk. The Sentinel should be the main tank dude of the game, right now Devour Warlock fits that role more due to basically being immortal. Increasing the health of Defensive Strike by double on PvE and 50% on PvP would be a good start. Also, Rally Barricade used to be the meta thing back in D2Y1, but sadly it got nerfed with auto-reaload stuff and is no longer used at all and provides no real cover. So, and I do hope they buff this — make it so being behind it maxes out Resilience and Recovery while also providing the Unflinching mod to all weapons. Would be good in PvE and viable in PvP again with that Unflinching stuff. Another thing they could do is change the shape of the Barricade itself, make it more like a crescent for wider cover from the sides.[/quote] This is still the very best video game there is. With all THIER quirks
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4 RepliesI stopped after you suggested to increase the health of defensive strike by 50%.... 🙄 50. Lol I’m out of here
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4 RepliesTop tree striker needs an overall improvement in everything. Middle tree striker a better pve neutral game. Top tree hammers a better pvp neutral game. Bottom tree sentinel a better pvp neutral game. Otherwise...titans are fine. Just throw guerilla fighter onto the rally barricade and call it a day.
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3 Repliespretty unfortunate people are gonna downvote this as people who main other classes don’t know the difference between barricades
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2 RepliesWhile I’m a Warlock main I can see how underwhelming bottom tree Sentinel is. It’s a decent super but it has these other perks that don’t really do much.
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1 ReplyThis post is just to piss people off and to trend right?
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4 RepliesOh no you asked for titan buffs, incoming horde of hunters.
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3 RepliesBump Top tree striker also needs a bit of tuning
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1 ReplyBuff FOH while we are at it. 25% of the map should die every time I slam my pimp hand to the ground.🤣 Titans with a nerf to statis class is in a good place imo. I agree with no reload needed for rally. That would definitely bring it back to relevance.
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6 RepliesSentinel is one of the strongest subclasses in pvp and pve. Titan is quite good all around. I switched from Warlock main in pve to Titan last season and took it into pvp... Sentinel is actually broken and was far stronger than Hunter for just running around like an idiot. Titan is easy mode. The easiest class to be decent with by far. You just want to be even more op.
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1 ReplyTotally agree
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13 RepliesEdited by Alkanphell: 2/28/2021 2:03:08 AMMy warlock begs to differ. Poor guy needs to burn his exotic slot on lunafactions to do what your rally barricade does for free on every single subclass lol.
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3 Replies-blam!- health regen bring back force barrier from d1
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10 RepliesThey need to buff sentinel damage in PvP. If light level is enabled, you can't kill someone who's higher than you in one hit.
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1 ReplySomeone made a suggestion that Rally Barricades should grant the old D1 perk Guerrilla Fighter Increased accuracy, handling, and damage resistance while crouched behind a Rally Barricade I’d say a flinch reduction would be beneficial too
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1 ReplySome interesting info that I think would add to this discussion: (pvp values) Def strike: 75 Heath overshield Healing Rift: 15 Divine protection: 30 OEM: 95 Icefall Mantle: 100 For reference a guardian has between 180-200 health dependent on resilience
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1 ReplyNa if you think putting up a clear wall that damages opponents and you can pass through needs a buff or the fact every class has a 1 hit tracking melee you just suck
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Disagree. Strongly Disagree. Strongly.
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The only point I agree with is that the rally barricade need something ... Or crazy ideas,remove rally barricade and replace it by a regular wall but you place it behind you faster than the regular 1
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1 ReplyBring back auto loading for Rally , and that's all they would have to do and it would be raid and nightfall meta again
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Yeah they could just simply revert it back to auto reload it would not break the game. Maybe if they slightly lowered the duration or something of that nature if they wanted to balance it.
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I love a good satire post
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1 ReplyOh yes, because running and hitting someone one shot is definitely under powered
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Rally barricade maybe but honestly titan is my favorite when it comes to class options because all of them seem good and fun, personally middle tree striker is where it's at for me