It's so annoying. Especially when combined with the finnicky physics where getting launched into a pile of soft pillows can get you architected.
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I’d just like to see a much longer cooldown on it. As it is they spam it WAY too much. The Fallen walker one is alright. While they are at itit would be nice if they could nerf the non line of sight accuracy of enemies with arcing projectiles, teleport spam on captains/Taken, and the infinitely duplicating Taken Psions. Those are like my biggest pet peeves in this game. A simple cooldown is all I ask.... Oh and almost forgot, the extremely unfair “super firing speed” of everything when you are on a vehicle. That wouldn’t be quite as annoying if you could shoot back, but you can’t without getting off. Still, that isn’t quite as annoying as those others.
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I get we shouldnt be able to stand next to a boss but then why the fook do we have swords etc?? Plus they are stuck in our heavy slot!!!
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1 Reply[u][i]S[/i][/u]tupid [u][i]T[/i][/u]echnique that is [u][i]O[/i][/u]bssesively [i][u]M[/u][/i]issused by [u][i]P[/i][/u]athetic, uninspired bosses
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4 RepliesMy two favorite parts about the stomp mechanic are 1. Being stomped backwards even if crouched behind a giant stationary rock or cover. 2. Jumpin into the air well before the stomp and being knocked backwards. A ground stump affecting anything but ground based objects is rough. Also, while I'm at it. When entering a room behind cover without an enemy seeing you but that enemy hurls a grenade up a hill and over that cover to hit you in the face without ever seeing you is ludicrous too.
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Idk the new hive esque shotgun stuns great so if ur fast u wont get stomped unless its like phogoth
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Bungie can't code melee properly so they put in stomp instead...
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Guardian wants to have a pillow fight. Got it.
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10 RepliesYou shouldn't be allowed to stand real close to a boss without being punished for it, so there it is a punishment. If he's a big boss, then I don't know why something in your mind turned off to make you walk up to it. People also talk about melee builds being useless because of it. I'll tell yang that I've used about every melee build under the sun, and guess what? Melee has a lunge effect that cancels all opposite force, but I'll make that simple for you people. A simple melee can stop the stomp from moving you.
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26 RepliesGreat mechanic, don't change it. Just don't be an idiot in pve. Not hard
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It is very annoying. Everyone knows to keep their distance from the boss because they are guaranteed to have a knock back stomp attack. Like someone else has said, I would be happy with a grab mechanic or similar.
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Did you forget the vex harpie in the raid? I'm impressed that somthing with no legs has a stop mechanic as well. Lol
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3 RepliesEdited by The 7th fall: 10/29/2019 5:08:22 AMYeah it's a really boring and annoying mechanic that get's used way too much. Just a few ideas that'd be more inventive for certain boss types: -Fallen Archons could simply just teleport behind you, to your side or trick you even more by teleporting backwards to gain the upper hand on you. This would obviously require 4-6 seconds to recharge because while they don't dish out damage it could get annoying like the f***ing Taken Captains. -Fallen Walkers could stomp with individual legs that'll cause enough knockback for self defense and enough damage, say 1/4th of your shields on average, that'll then become more vulnerable to attack for 2-4 seconds while it realigns it's joint gears. -Ogres could do a chargeup AoE laser blast at the floor that'll take 2-4 seconds to charge that'll hurt you quite a bit but can be stopped by stunning or simply getting out of its range before it completely charges. Mediumish AoE range to be fair and recharge time to recast it's AoE 3-4 seconds. -Hive Knights with boomers could do the same thing. Not inventive but beats getting romper stomp spammed. -Hive Wizards -Witches would be a better name- just like Savathun can cast a spell on the floor to launch you in the direction they cast the spell at you -just not too far-, but then wouldn't be able to use ranged attacks for 2-4 seconds. -Cabal Valus with void RPG could either do the same as a Knight or just jump up and and reverse thrusters for a butt pound -similar to Ratchet and Clank jetpack reverse thrusters-, but their jetpacks or void launcher would overheat and need 2-4 seconds to recharge. -Cabal Valus with HMGs, grenade launchers or arc launchers could overclock their guns to do a lot of damage in a short period of time, 2-4 seconds, but then their guns overheat and they're open to a window of attack while their guns cool down for 3-5 seconds. -Cabal Scion(s) just use a void floor trampoline and push you away but would have brief exhaustion for 3-5 seconds before being able to recast again. -Vex Hydras and Gatelords could overclock their void boomers and spam the floor before their weapons overheat leaving them open to attack while their boomers recharge similar to Cabal Valus. -Vex Hobgoblin would simply overclock his sniper for a near 1 hit KO without modifier buffs but can be avoided and would take 3-5 seconds to recharge before he tries it again. Something like those I think might be fair or on the right track to better boss design rather than just romper stomper copy 'n paste.
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Its complete cancer. Yes bosses should have poweful melee attacks. But the ground pound aids must end.
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11 RepliesStop getting close to the boss. Why is that such a hard concept to understand?
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I want a boss where we have to melee them to death.
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2 RepliesI got stomped and thrown off a ledge by a Hydra, the thing doesn’t even have a leg :(
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Ooohh..dont log in today! Lol
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I want special melee abilities for enemies, especially bosses. Like can we have a Vex boss melee be a portal teleporting you somewhere or for the Fallen a giant blinding effect then a volley of normal melees.
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Edited by Fate: 10/29/2019 4:31:41 AMYour right there should be ones that throw you into the sun ;) On and ones that pick you up and slam you around like a rag doll ;) I hope guardians have good medical and chiropractic insurance lol
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1 ReplyMade a thread of this myself; had similar feedback. Imo it's a really annoying, unengaging cookie-cutter mechanic these days with how many bosses have them, and the rare handful that don't often have something else to minimize or outright avoid close range damage anyways. The knockback physics are also very wonky, as you can either get launched far away despite being at the edge of the AoE, or be right in their face and merely move back a few feet (without even having to exploit lunge); the wall splatter is equally as inconsistent. No point in trying to jump above the boss's knees or crouch behind cover either, because the stomp can for some reason still hit you. I doubt it'll ever go away, but Bungie could at least make the stomp travel in the direction they're facing, and/or restricting its height to a certain level so jumping over them without getting launched is reasonable. It would make it far more tolerable while keeping the same intention.
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i’d honestly be fine if a huge boss grabbed me threw me to the ground and crushed me to death under his foot sumo style. the knock back stomp feels so lazy and it’s range is absolutely ridiculous, particularly in gambit. you should be punished for getting in a bosses grill, but the way it is now is lazy and silly
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Never once had a problem with knockback attacks. I've died from them, sure, but it's entire manageable. Also swords completely negate the effect. As well as the Avoid move. Jump away. You can even bait it for easy crit hits.
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5 RepliesSo that you can shotgun the heck out of them?
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3 RepliesI honestly dont understand these posts. Just stay away from them. They are massive -blam!-ing creatures of darkness, why would you be allowed near it? Of course it would stomp you away. Bait the slam, then melee.
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1 ReplyIt’s the damn physics they are awful I wish bungie would remove the ridiculous force physics or tone them down completely so they actually make sense soo many times I’ve seen guardians killed because of horrible force physics it’s just stupid as hell what I wanna know is why don’t it work both ways fair is fair why can’t I do a running punch and send them flying miles and crashing into walls it’s a fricken double standard as always
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The boss stomp is a good mechanic. I have even built entire strategies that rely on it. If you want to add extra mechanics(grabbing, flat out kicking.) then go ahead. But do not remove boss stomp.