Or at least a rally flag at the beginning of the zero hour mission. For -blam!- sake, there’s so much wasted time after failing the mission.
Fantastic mission by the way, shame about having to rally every time you fail.
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Why not just start _every_ activity with full ammo?
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128 RepliesThanks for the feedback. I will let the team know that ammo synths are still heavily desired by the community. I'll also give them the feedback on adding a Rally flag.
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I agree with synths, but leave zero hour alone. It’s meant to be hard ffs
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2 RepliesTaken/fallen armaments? Or can you’d not raid now too?
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It's not just the Vanilla'ing of Destiny; it's the pragmatism of weapon reloading in an increasingly complex game... or at least more activities and enemies/encounters to navigate.
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no need for either, the mission is amazing the way it is.
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the flag idea is cool but not the other one
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2 RepliesThat would break pvp if they did add it, they should just add more rally flags or just make portable rally flags idfk
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Only if we get more space in our inventory, mine is already full.
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Maybe let me trade all my super energy for max ammo, would be pretty cool, could put the perk on an artifact
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This pathetic studio never listens to even the simplest requests from their community. Hacks pretending to be devs.
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Edited by XxFILOVIRIDAExX: 5/10/2019 4:36:29 AMThis would be very nice because of the inconsistency of ammo drops.
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Yes! This has ever been my biggest gripe - why can’t Xur sell ammo synth? How difficult is it to just copy the same synth coding from D1 Xur? If they’re worried players might over use synth then just make the time before re-popping longer.
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4 RepliesThey wouldn't be needed if the enemies actually dropped friggin ammo. Majors should have a high chance to drop heavy, everything else should always drop primary with a 50% to drop special. Boom, fixed it.
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1 ReplyWhy is ammo even a thing in this age? Our guardians can pull godlike forces from our fingertips but our weapons still need ammo... We have figured out how to transfer human conciseness to robots and our weapons still need ammo... Armor and weapons magically appear in our inventory when picking up colored balls but our weapons still need ammo...
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That would be nice, but it will take at least 20 seconds before the screen to load to activate the synth.
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While I miss synths, the 5 minute timer was annoying. Even for Jellyhorn.
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I liked the D2 Y1 system: majors and ultras nearly always dropped power ammo. While that ammo system would probably be pretty game breaking with the current weapon system (even without heavy weapons most PvE content would be doable), I think it could be tweaking and brought up somehow. The core problem is that heavy ammo drops are wildly inconsistent. Ammo synths and crates mitigated that issue, but weren't very elegant solutions.
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At least if ammo falls off or is blown off the map it should go right into your reserves. The more super kills you can get the better ammo drops it seems, but it could still be better.
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Yeah a rally flag at the boss fight would be nice. Ammo is so limited you get to the end with no ammo or no time pick your poison. That’s why Arbalest is so big this time.
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I like how this gets a response but anything involving new pvp content be it maps/ game modes/ trials all you get is crickets from bungie......
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Ppl already doing the inbox me for more details on the fireteam thread that's crazy
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1 ReplyDo not bring them back if they can NOT be mapped to a button combo or in the heads up. Going into the menu to use them is ridiculously tedious. Especially when loading times for the menu often blow.
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2 RepliesHave Tess sell an infinite use one with 5 minute cooldown one for 10k dust.
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Did the Nothing left to say mission earlier and had to do a section of it with just secondary ammo left.