I don't know who thought the "Draw" would be a fun gameplay mechanic, but it is so horribly not fun.
- The timing to shoot when the enemy draws is so short that there are times when you will successfully kill the enemy and still fail.
- The hitbox on the gun you need to shoot is actually smaller than the indicator reticle; the reticle turns red indicating you can shoot the gun even outside of the hitbox for the gun itself.
- The RNG nature of hip-fire means that even though you're perfectly over the gun you can still miss.
- The enemies don't follow the same shooting pattern every time
And the real kicker:
- The fail condition makes you start the entire stage completely over requiring a perfect run all the way through.
This is one of the most aggravating things you've put into this game to date. At least if the fail condition weren't so brutal that might be something, but holy hell this is a load of bull.
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I will admit it was kind of annoying, but it sort of reminded me a little of Dark Souls and was super satisfying when I beat it.