I play this game a lot and now feel compelled to post here.
An Analogy of Bungie and a wobbly chair.
One day a member of Bungie sat on a chair and found it to be wobbly. I know they thought, I will fix this, so (s)he decided to get a saw and cut a bit off one of the legs. They sat on it again and found it to be wobbly as a result of the first cutting, so they cut a bit off another leg. This continued until there were no legs left on the chair.
This is how I see how Bungie works, fix something (in my opinion doesn't need fixing) then fix the problem that the initial fix created and so on ...
From what I have been reading the no legs will be no one playing this game much
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"Hunters are overpowered" They said in Destiny 1 Year 1. Look at them now.
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Comment here about me playing a lot. Although my XBOX account has about 7 days play, combined with same name PS4 account, I have over 100 days play and have played virtually every day since the September of launch. I have every gun possible but now stick to certain gun types all the time due to the 'balance' which kind of makes it pointless for me to have 108 guns in my vault on PS4 and character full with them. Had used NLB/fusion rifle a lot on PS4, now it is either NLB/wormwood or Hopscotch Pilgrim/Wormwood - makes a mockery of having so much vault space for weapons
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1 Reply"I play this game a lot" he says but his most played character doesn't even have 3 days played.
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Weapons in Bungie are essentially like the stock market: as use increases, volume of users goes up due to perceived or real value. What's strange here is that you have Overlords at Bungie who want all stocks to have the same value, so they ruin the fine attributes of high performers and boost the attributes of low performers in an attempt to create not true weapon balance, but simply balance in their use, the primary stat that Bungie cares about in the first place. Therefore, the sawing legs analogy works very well, as people always have favorites.
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2 RepliesPlayer: Bungie, this chair is wobbly. Bungie: We're looking into it.
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6 RepliesLike the analogy but, I refuse to put the blame squarely on bungie. The player base on mass is way to quick to bandwagon on the next best thing and this is helped along by streamers and youtubers making content on the "laser" AR or PR weapons or the "sniper of shotties" vids. They say that flat out these 4 weapons are better than rest and if you don't have these with these select perks your trash you will always be trash. The community gobbles this stuff like it's gospel and farm it till 70% of people run at least 2 meta weapons at all times. I have grown to resent the player base of this game to the point I can't stand to play it as of late due to the toxicity towards the patch they brought upon themselves via bungie's questionable changes.
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3 RepliesObama dealt with ISIS better than bungie deals with Balancing
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1 Reply"Surgical changes". With a chainsaw.
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2 RepliesTo further your analogy, Bungie continues to over-cut each leg when they try to balance the chair because they want to make sure the guy cutting the chair keeps his job and earns money and doesn't become irrelevant. But soon, all the legs will be gone and the guy will be without a job anyway.
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Funny thing about your analogy is once all the legs are gone it's balanced because now it's flat and boring all the way around. Kinda like destiny in its current state.
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3 Replies^THIS^ Couldn't have put it better myself. Hit the nail on the head. Perfect. This is exactly how I feel right now. Bungie see one weapon that's completely brokenly OP and all the others are perfectly balanced, do they nerf the OP one into the ground, then do the same with the second best, then the third best and so on. What we see is one good gun with all the others being close to usable, and Bungie nerf the good gun into the ground, transforming it into a wet handkerchief launcher, then we turn to the next best thing, causing all the thumbless noobs to whine and moan to Bungie, who actually isten and nerf THAT gun, and so on so forth until the best time to kill weapon in the game, the mighty extremopoedophiel, takes four seconds with all headshots. Then guess what? KABLAMO! Nerfed. Bungie don't know their own game, so they rely on random skrubs for 100% of the feedback. They don't play it, they're too busy sweating roblox. Sorry if I sound ragy, but it's just frustrating. They can salvage this, all they need to do is listen to players that have an ounce of skill, instead of people who bumrush with scout sniper and complain about shotguns, because I know how noobs are. I used to be one.
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20 RepliesEdited by Ken_Malibu: 3/2/2017 11:54:22 AMI remember the good old days, you buy a game and play it. Developers moved on to their next game. Now we buy unfinished games with cut content and season passes.
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Bungie over thinks their nerfs. Nothing is ever slightly toned down. Things get nerfed into the ground. Weapon archetypes become useless. Someone mentioned to get rid of some of the archetypes and move their weapons into their faster or slower archetype counterparts. That's actually not a bad idea. Maybe there's just too many archetypes to perfectly balance this game. I'm thinking that's why the meta rotates. But I could be wrong.
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Good Analogy. Can't describe it better to be honest...
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2 RepliesEdited by Trill_0012: 3/2/2017 9:39:22 AMGood one. I was thinking subway. Bungie is the guy making the sandwich for you and you tell them what you want. Only difference is they put wtf they want on it and take what ever they want off it. You: Can I get onions on that, no mayo BNG: Sure, will put as much mayo as you want You: NO, I said onions, no mayo BNG:Mmmm You: wtf do you mean "Mmmmm"? BNG: it's frustrating to take off the onions and not put the Mayo on? Sooooooo..... You:......I think we're done here
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5 RepliesSerious question Taking into consideration these cqc maps that we have the movement abilities we have and the weapons we have How do you balance one hit kill weapons with non one hit kill weapons ?
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1 ReplyFrom the title my first thought was: You sit a girl in a chair and if her feet touch the floor, she's old enough. If not, you cut the legs off the chair.
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Great analogy.
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Perfect.
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All they needed to do was stick a folded beer mat under the wonky leg.
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Well said
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2 Repliesanother way to put it is, the player sees a chair and decides to sit on it as its more comfortable than sitting in the floor and another player says that chair is over powered that it should be nerfed bungies reaction cut the legs of completely and call it balanced.
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You are not a real young person are you? ;) I haven't heard the 'wobbly chair' analogy for anything in years! It really is fitting.
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[i]*Slow Clap*[/i] Well spoken
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Great analogy! They keep cutting down ONE leg at a time and they're terrible at measuring, so we never reach a place of balance until there are no legs left, which means they've destroyed everything that made the game fun to begin with. Like a chair, we can have it be balanced AND have 4 good legs to hold the chair up, or we can have balance when there are no legs left. But what Bungie is doing right now is just promoting IMBALANCE in the name of "keeping pvp fresh", "promoting diversity", and "giving us continued reasons to grind." Those are all dumb reasons IMO given that they could keep pvp fresh with rotating events and adding maps that emphasize different styles of combat, making all weapons great actually creates more diversity in the short and long-term because it allows players to use what they like and encourages experimentation because players know all weapons can compete, and the continued reason to grind? Well we had that in Y1 before they made everything in the game extremely easy to get and made endgame gear crap so we don't have any incentive TO grind anymore, other than seeking out god rolled strike specific loot.
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Accurate