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Destiny

Discuss all things Destiny.
Edited by Looggss: 10/30/2016 5:25:08 PM
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BEST TRIALS EVER!!!!! Never go back, please!

This is EXACTLY how trials should be played. It really shows what team can control the map better and work as a unit. We made it to seven wins for the first time in year 3 tonight and plan on making it to the lighthouse before it's all said and done. THIS is true 3v3 competitive multiplayer. And not having to worry about guarding orbs is a fckn blessing. When you're dead, you're dead. It's so fun when it comes down to 1vs1 and you don't have to worry about revives and that bullsht over shield. BUNGIE PLEASE NEVER CHANGE TRIALS BACK! Edit: 1:10 pm Sunday afternoon we claimed ultimate victory. [spoiler]fck yes[/spoiler]

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  • Edited by Youre Lightwork: 10/31/2016 2:29:40 AM
    without being condescending or trying to rain on your parade ; have you stopped to think maybe [i]why[/i] this is the first time you've gotten this far in Trials despite prior attempts..? You're clearly not somebody who's top tier (judging by your own words), yet you're successful this weekend, but not every other weekend...(again, going off your words, not mine) I'm sorry. But it's nowhere close to being because of skill. Catching an opponent that has no clue where you are is quite [i]literally[/i] luck...[i]not[/i] skill. Having the better shotty & hitting someone from an angle they're not looking at is [i]not[/i] skill. Lucky bullets, panic supers, sticky nades, & all other RNG-type kills don't require skill, especially when you add in no revives & no radar on top of that bullshit. That's not skill. it's [b]luck[/b]. Seeing your opponent on the radar, & outplaying them anyway, is skill... Flanking an opponent who actually has an idea of where you're coming from is skill. Destiny has [i][b]WAY[/b][/i] too much movement to be played with no radar...the vertical movement alone is enough to argue that radar needs to be on..titans skating right at you with juggernaut, Hunters jumping over your head with Bones. Warlocks floofing over shit... The amazingly little sound distinction in the game...no way. There is a very good reason behind lesser-skilled teams making it big this weekend, a lot for their first times...& it not because of gunskill, callouts, & teamwork. If that was the case, you'd all be participating every weekend...not conveniently on the only weekend with no revives & radar. Wise man once told me, there's no such things as coincidences. I'm glad that you & your squad are having success with these modifiers. I'm glad that you're having fun & enjoying Trials for a weekend...but your reasoning for success is far off friend. I hope you make it to the lighthouse across all characters this weekend. & even more so, I hope that you actually [b]practice[/b] & make it there under normal circumstances as well. [b][u]Edit:[/u][/b] I'm not saying there's no skill required. Everything takes skill, every tiny aspect of the crucible has some degree of skill to it. These modifiers just drastically reduce it. [b][u]Edit:[/u][/b] If you enjoy this game mode, I'm not discouraging you. I know that people on these forums are little girls sometimes, but I'm not insulting you. Play it out if you enjoy, run all weekend long...I could care less. I personally don't enjoy it, & feel as if it takes a level playing field away. It adds even more of an RNG factor into the crucible, which shouldn't even be there in the first place. It does not matter how much map awareness you have. I, and many other players, know Cauldron inside and out...that doesn't defend you against a player who happens to turn a corner at a moment you are looking in a different direction. You have extremely good changes every round to catch a player who's not even looking at you. If you feel like you're skilled because you can shoot someone in the back, instead of actually winning a fair gunfight, then that's your thing too. Lol, & that's A-OK. Have fun with it. Because that's what the game is about - FUN. That's why I play, that's [b]solely[/b] why I play, because I have. & this weekend isn't fun for me, therefore I'm not playing. Y'all can say I'm bad all you want...& hopefully I'll see you in Trials next weekend, & we can see who's really bad. :) I guess it makes sense that scrubs don't mind...they don't use their movement, vertical space, radar, exotics or tools to their maximum advantage so they can't see why no radar//revives is so detrimental to the game mode. Have yet to see anybody with above average stats stay this takes more skill. Look, if you feel that it takes more skill to sneak up on somebody than straight up outplay them, good for you...I guess. lol [b][u]Edit:[/u][/b] well damn, the salt is FLOWING...good thing it's only for one weekend :) [b][u]Edit:[/u][/b] I'm gonna make this as simple as possible for people who choose to interpret things how they want, instead of what's actually written. Everything in pvp takes skill. Every tiny insignificant thing takes some degree of skill. I am [b]not[/b] saying that this version of Trials requires zero skill & teams are getting there off [i]pure[/i] luck. -what I'm saying, is that no radar adds a [b]GIANT[/b] RNG factor in Trials, & that happening to catch someone who is looking elsewhere is pure luck that you happen to be in that spot at that particular moment ... there's still skill involved. there's just 10x more luck.

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