The team in charge of writing the current story for destiny has strayed so far from what the game used to be about narratively, and is one of the weakest points in the game. The current writing is incredibly cheesy and cringeworthy, and it is very obvious that the best writing talent has been lost over the years.
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Agreed. During the S.A.B.R.E initial Warsat decoding, Ghost says he's not even that good at math. That is absolutely not the Ghost from D1 at all. D1 Ghost knows a TON of stuff and is helping you, but D2 Ghost is a mostly unhelpful clueless resurrect button.
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I mean to be fair… did d1 even have a story? And before you say taken king correct me if I’m wrong here, isn’t the hives lore the only thing that was unchanged and survived from being scrapped when the re did the entirety of d1 before the game launched.
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Edited by DarthWolfric: 3/31/2024 10:31:28 PMI agree completely. They have let their subpar storytelling seep into the dialogue, as well, adding to this predictable story driven by the oft overly-emotional dialogue—particularly that present in Season of the Deep and prior—which leads to your experience in missions being stuffed with emotional talk sessions of dialogue, rather than focusing on what is at hand. Now the story has drifted into all these stupid goals intended to angle our sights towards a “final battle” with the Witness, a big bad stuffed into the story suddenly to replace the enigmatic and once-interesting Darkness. Thus, the writers have utilised tropes to define each section of the story, as with Season of Plunder—Plunder disturbed the story because of even small details, such as the Fallen pirate ships containing gold coins rather than, say, glimmer, or stored ether, or anything besides such a stereotypical and out of place thing. Now, in Season of the Wish, the storyline revolves around something that is a collectible triumph for the Cursebreaker title—finding eggs. I want Final Shape to deliver, to have a narrative as interesting as Forsaken or Taken King, or Witch Queen, the only truly great piece of storytelling in Destiny, in my opinion, in years.
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While I don’t necessarily agree (I’d always take this writing over D1’s or early D2’s) I do agree that the past year has been burdened with cheesy/predictable writing. The whole “fighting the war” cliche is a bit overdone by now.
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The new D2 team, yes bungie hired pretty much a new team for D2 expansions & D2 seasons, around 2 years ago, are all young, new, inexperienced or no experience, I know this because there was a lot twitter announcements when it all went down. It was just after tocom announced he was the last OG dev to leave the destiny ship. Anyways, these young employees only experience of looter shooters, as many said, was borderlands & they ended up giving us lightfall, a somewhat cheesy storyline, cheesy characters, with every mission being a borderlands style ending in an arena boss fight, small rooms, no cover. We even got a gun that shoots worms :) Worryingly, the same team have done final shape. I don't think lightfall was that bad so I don't mean that how it sounds, but I mean destiny has always been a little dark, the opposite of borderlands & this is why lightfall felt out of sync for a lot of players.
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Edited by A_mo: 3/31/2024 10:38:02 PMSometimes it did start to feel like the story telling wasn't Bungie enough. Not sure what that means but that's what it felt like at times. Final Shape will probably fare better due to lf's reception. Plus it wasn't all bad. There were some characters that hit it out of the park like savathun.
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Maybe… I think Nimbus and the weird training sequence were definitely annoying and pointless. And I 100% agree that Bungie needs to keep its slightly darker tones or lose what made it great. The encounter design part (linear progression ending in a boss) has been a thing in Destiny since the early days. The bosses just didn’t always have an rpg style boss health bar at the bottom of the screen. The progenitor of this in the modern era I believe to be Halo. I enjoyed lightfall outside of Nimbus’s terrible dialogue. It wasn’t the masterpiece Witch Queen was, but it was solid.