I guess the point from their perspective is having those mods be per-energy type makes you have to choose which weapons you want to attribute them to. I do think a good middle ground would be to have one set of mods collectively be arc/solar/void, and another set collectively be kinetic/strand/stasis. Because you're only really choosing between the top and middle weapon slots anyways(unless you want to use the mods for your heavy weapon.)
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I just hate changing them with every weapon change in PVP it's gotten to the point I hate it so much I only carry all the same affinity weapons now so I'm putting myself at a disadvantage
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Well, what I'm suggesting would basically solve that problem. I just don't think they'd want to make something like an aim assist mod work on ALL types, because they want it to only buff 1 weapon at a time(potentially 2 with your heavy.)
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Could just make them not stack with multiple copies