JavaScript is required to use Bungie.net

Forums

3/31/2024 7:35:55 PM
3
I guess the point from their perspective is having those mods be per-energy type makes you have to choose which weapons you want to attribute them to. I do think a good middle ground would be to have one set of mods collectively be arc/solar/void, and another set collectively be kinetic/strand/stasis. Because you're only really choosing between the top and middle weapon slots anyways(unless you want to use the mods for your heavy weapon.)
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I just hate changing them with every weapon change in PVP it's gotten to the point I hate it so much I only carry all the same affinity weapons now so I'm putting myself at a disadvantage

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Well, what I'm suggesting would basically solve that problem. I just don't think they'd want to make something like an aim assist mod work on ALL types, because they want it to only buff 1 weapon at a time(potentially 2 with your heavy.)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Could just make them not stack with multiple copies

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon