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7/27/2020 10:37:39 AM
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Please rework Aeon Cult exotics

These had a really cool concept in mind, promote group synergy, and they are very aesthetically pleasing, please give these a much needed buff or rework so people might consider them as a viable option, keeping in mind that it's an exotic that only really works well if multiple people use the same exotic, so needs to be more enticing to use!

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  • Remove them from game and make them universal ornaments that I still wouldn't use.

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  • Still not finna use them

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  • Edited by parallelish: 7/29/2020 2:54:25 AM
    [b]Edited per suggestions[/b] Hunters - when you dodge near allies their weapons reload as well, reloading an allies weapons charges your grenade. Titans - when you put up a barricade you and near by allies shields begin to quickly recharge. Warlocks - when allies stand in your rift grenades and melees recharge much faster for you and them. if in a team of 3 when all players are wearing these exotics all players receive +10 to recovery, resilience and mobility if team is 2 hunters and a titan then the team receives +10 mobility and resilience and so on.

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    • Instead of just giving energy they should also improve on class abilities as well. Dodge can bestow benefits, Barricade can be stronger and larger and Rift can allow the benefits to work for a few seconds after stepping outside.

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    • They're so useless and pointless that I forgot they even existed until you mentioned them.

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      • They don't need to be anything. They could only ever be "OP" or niche/garbage. Can you imagine how strong they would have to be for people to give up meta exotics for them for anything other than goofing around? Not gonna happen. Just ignore them.

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        • I got a 69-rolled pair of Aeon Souls ready if this glorious day ever comes...

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        • New exotic perk: Makes any enemy you kill get an exotic at the end of the match, but its only aeon gear.

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          • When you play with your friends and all have mics these are completely broken with warlocks. You can’t buff them because warlocks get infinite Grenades.

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          • Edited by Doctor_Roidberg: 7/28/2020 3:24:07 PM
            I’ve said it before and I’ll say it again. Aeon Exotics should work like Memory of Skorri. Increased Super, Melee, Grenade, and Class Ability regeneration while near an ally using a Cult of Aeons exotic. Getting kills while near a Aeon Cultist grants more Super energy. And all these affects are increased if using an Aeon exotic while near another Aeon. Edit: and like Memory of Skorri, it should take 1 kill to activate its exotic perk. To prevent people from nut to butt camping in Trials for easy super generation. Resets upon death

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            • -- GDPR: removed by user request --

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              • The aeon cult exotics are op...obviously pathetic

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              • You said remove wrong.

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                • Edited by Emurinus: 7/28/2020 5:23:36 PM
                  I've suggested allowing it to either hasten revive rates when near a (fallen) companion [b]or[/b] increase ability regen when killing an enemy while you're near a teammate; both benefits increase with more cultists nearby. That way it still encourages people to stack it but they'll at least provide a minor benefit when used solo, though admittedly I don't know if that breaks them or not.

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                • Those were just exotic RNG fillers to keep us grinding for exotics that we didn't have yet. I got so many pairs for each class that it was ridiculous. They were the Edge Transits of exotics. If I never get another pair that's fine by me. Good riddance !

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                  • They are completely useless. Nobody ever uses them since there are far better choices of exotic armor for every subclass.

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                  • Edited by DTAKthatGuy: 7/28/2020 7:49:53 AM
                    No! Vault them and bring back twilight garrison, nothing manacles, and bones of eao.

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                    • Alot of these “near you” mechanics need a rehaul because it fundamentally doesnt work in a game like this. Alot of group buff type stuff in many MMOs tend to be “in group” for a reason instead of distance. The way players encounter in this game is alot more hectic than a typical mmo, so to use distance is even worse.

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                      • Just sunset them

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                      • You know if they increased something like precision damage, or gave them the previous perk for Luna faction boots (although when in proximity instead of in a rift) then people may use them for raids and stuff

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                        • Edited by LocatingSilver7: 7/27/2020 11:52:52 PM
                          Not really on topic, but I got my first We Ran Out of Medals using the Aeon exotics in a 4 stack. While the effect wasn't noticable at first, I really began to dig the extra dodges that got me out of sticky situations. This class of exotic has so much potential, but leaves you feeling empty after using them. They are [i]fun[/i] but I wish they could be [i]good[/i] too.

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                          • While we are at it, can we rework 80% of warlock exotics? A ton of them are hot garbage on both pve and pvp

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                            • I would've preferred something like: Reviving a a fallen teammate while aeon ____ is equipped gives bonus grenade, ability and super energy. Aeon ____ makes you always charged with light. Other guardians using aeon armor also become charged with light. Aeon____ allows the wearer as well as others using aeon armor bonus movement speed and faster ADS.

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                            • Get in line. Some of us are still waiting for thorn catalyst.

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                            • I’d be fine with then sunsetting those and all the garbage in the game. Bloated loot pool no more. Just solid choices in armor and weapons across the board. Best in class stays.

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                            • Just delete them.

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