Slowest super in the game and probably the easiest to counter...yup defo op.
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Man it sure is easy to counter a super with high damage resistance that’s behind a wall shooting homing exploding projectiles through said wall.
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If you're standing in front of any super you die. From this one you can run, if you're out of maul range very easily, as it'll never catch up with you, and sniping it is easy when it's not facing you as the user will be standing still to slam.
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Sniping it through a wall is easy? Sounds like cheating to me🅱️
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Who mentioned sniping through a wall ???
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Surprise, surprise, another person who didn't watch the video to become remotely qualified to enter the conversation.
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Surprise surprise, another person who didn't read this conversation before writing, yahooo !
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Nope. I did. You not getting his "sniping through a wall" comment shows you didn't watch the video, which showed a guy blind firing through walls and getting hits thanks to tracking. The comment gelow, "if he's standing behind a wall," also shows it. It's ok. There's a use for lazy people. Who doesn't need a doorstop or paperweight occasionally?
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I didn't get it because I was mentioning the fact that burning maul can easily be sniped, I thought he was talking about that.
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Edited by MONKEYGOTRABIES: 2/10/2020 3:25:45 PMOK, so you make absolutely no mention of anything shown in the video at all, the entire impetus for the OP's remarks, and make several coments indicating you haven't watched. OK. You know after this I won't be reading your response. You can still waste your time if you want; It does seem very important to you that you not admit that you didn't watch the video.
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It's a glitch in the game, I was more interested in his first statements than what was in the vid. As I said, warlocks have infinite supers even in pvp atm, has anyone done anything about it ? No.
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[quote]Man it sure is easy to counter a super with high damage resistance that’s behind a wall shooting homing exploding projectiles through said wall.[/quote] [quote]that’s behind a wall shooting homing exploding projectiles through said wall.[/quote] I did, and that’s what the OG post is about
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Probably a glitch in the game, doesn't know which side of the wall he's slamming on. But if he's standing behind a wall not moving it should be even easier to take him down from the side.
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It’s still an exploit that’s really strong because it’s hard to tell where the guy is at first and you would most times go into an enemy spawn or spot to get into the where the super is. you should read an entire post before you criticize it because the whole OG post was about this glitch.
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OG post mentioned insane tracking and huge blast radius, none of that is true, that's why I replied. This game is full of glitches, hammer is big, game doesn't know where to calculate the slam, they might fix it, or maybe not. Atm warlocks have infinite solar supers even in pvp, should the devs disable a whole sub class ? Yes. Will they ? Probably not.
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If you're standing in front of any super you die. From this one you can run, if you're out of maul range very easily, as it'll never catch up with you, and sniping it is easy when it's not facing you as the user will be standing still to slam.
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Bottom tree Stormtrance is slower and more easily countered than Burning Maul.
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To use burning maul you have to slam standing in one spot, can't get any slower than that imo, and while doing that you're a sitting duck to snipers, just sayin'.
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It's easy enough to get around that. - To avoid standing still to use your slam, use your spin attack into a ground slam. - If you know a sniper is around the corner, jump around the corner into the ground slam. If the sniper can hit you while you're plummeting towards the ground, they deserve the kill. - Or you can try to send the slam projectile out around the corner with its beyond-Truth-level tracking.