After going through two seasons of Armor 2.0, I have to say it is a poorly executed idea. I spent a ton of resources leveling my sets of armor, only to find that they can't use the new seasonal mods. I have to start over. That is a BAD idea and I don't like it. With elemental affinity, seasonal mods, RNG AND stat rolls, it's too much grinding for what you want.
Then you have the fact that no vault space has been added in years and we still have these outdated character menus to use with our gear. This is not a good setup.
I have completely abandoned the idea of masterworking gear. It makes no sense to do it unless you already have a ton of resources just lying around. The costs are just outrageous and the gear becomes less useful when the next season rolls around.
Then you have the ridiculous grind. I can play for hours and hours and not get a single piece of armor over 58 stat rated. Oh, but I guess that's okay because during that time the game will reward me with 30+ blue items. Geez, who at Bungie thinks this is great idea?
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8 RepliesThere's nothing wrong with having to grind for new armor regularly. It's a grinding game. That's what it's all about. The issue is that masterworking armor is much more expensive and time-consuming than its worth when new sets with new mechanics are released so frequently.