Wow.
You are looking through the wrong end of the telescope. The state this game is in right now is NOT something to be held on to or seen as a model for the game going forward.
Let me explain something to you right now---as someone who has played games like this for 20 years.
Destiny 2 right now is a fun game to play...but it is a badly tuned game...and one that has painted itself into a LOT of corners that make it very difficult to continue the game along its current path. As a result of some REALLY bad design decisions that were made during its development.
1. The weapon system is crippled by fixed rolls, and a shallow and narrow perk pool. This limits the options of the devs to give us power and to generate interesting loot to chase.
2. The class ability tree is crippled by the developmental emphasis on PVP balance. Which was DESIGNED to limit build diversity and the scope of player power.
3. The two above points resulted in the only options the devs had back in year 1 and early Y2 were by ramping up our Supers and through exotics.
4. This has led to a very unbalnced game...and very one-dimensional combat. You don't see this in raids...but where you really see it is in in open world content where people clear away mobs with their guns.....and then you see five or six supers unload on bosses at the same time.
5. The only way to improve this game is take this structure apart...and rebuild a new one. The oly way to do that is to nerf these overpowered supers.....and then bring UP the ones that are underpowered. As well as deepen the pool of perks so that more power can be given to our abilities and our guns.
Otherwise, you just break the game....and trivialize content. (Imagine if they'd added Bad Juju to the game WITHOUT nerfing the super-regen exotics first...the result would hve been ridiculously broken it would have just been non-stop super spam. Which is fun for about 10 minutes....)
6. Bungie is clearly in the process of doing this. Yes they are nerfing our supers. But they are also retuning content that was designed to protect against them (Reckoning). More importantly, Armor 2.0 and the Seasonal Artifact are set to significanly broaden the range of powers we have at our disposal.
So...yes. You won't be able to stack ONE power or ONE ability to levels of power greater than what you can now. But you will have the ability to craft a wider range and greater NUMBER of powerful abiltiies.
Long story short....the variety of builds that are effective in this game is about to explode. Such that everyone isnt' going to be stacking super mods and farming for enhanced hand cannon reloader mods.
Which is going to make this game a lot more interesting to play from an RPG standpoint....and increase the replayability of the game.
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Stop shilling for Bungie, Kelly, you hack sellout. Did they send you some hush money, imbecile?
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Edited by CookieNiki: 9/5/2019 9:12:59 PM[quote]Stop shilling for Bungie, Kelly, you hack sellout. Did they send you some hush money, imbecile?[/quote] Your whole sentence shows how little you know about Kelly presence around this forum. He has been one of the more accurate, active critics of Destiny 2 but always in a constructive way. You have absolutely no idea what you're talking about so just shut up and go back to whatever rock you came from just to insult people.
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Cant stop something I never started.
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Nice constructive criticism as always Mr Overlord.
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Just because some follow streamer builds and find the game boring,that does not represent the majority.Basically shadowkeep is nothing but us buying a nerf.
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I'm sorry that this is all you see. I lived through the first year of The Division 1. That game developed the same problem. Only Massive allowed it to progress to the point that the game was essentially unplayable unless you had a perfectly min-maxed load out.... ...and the game nearly died. Massive finally took the same steps Bungie is taking to fix the problem...and it saved the game's life.
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Hmm,how does shadowkeep look now after the Twab?
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No change. I was expecting these nerfs....and actually was expecting bigger nerfs than they announced. Now Bungie needs to step up and get out of this RUT they're in with boss fight design. That way you create build diversity by giving us a wider range of problems we have to solve. If they just keep designing the same fights, people will still use the same solutions.
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Will it change the HC/Shottie PvP meta though... that is a real issue
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Edited by TheArtist: 9/5/2019 8:42:11 PMThe Crucible's problems are foundational. Not the sort of tuning problem that PVE has at the moment. Bungie has spent 5 years trying to jam a square peg into a round hole in the Crucible....and still won't admit that it can't be done.
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I can't say that I have the confidence in Bungie that they can do what you've layed out here. Just can't be that optimistic.
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so you think that adding more depth to a system the developer can't even handle right now is a good idea? ok then. I admire your optimism, but it's going to be a shit show. balance has never been bungies strong point and it never will. all the good developers left bungie a long time ago.
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The thing about balance in this game is that people have an unrealistic expectation for it. Hundreds of guns, dozens of perks, a large variety of subclass abilites, mods, masterworks, and more variables coming. I would love for someone to show me a developer that has any chance in hell to balance all that perfectly...but they cant.
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agreed, but bungie gets close to balancing things then screws it up again. over and over again. for example, right now bottom tree striker is waaaay op, but if bungie didn't buff it then nerf spectral and nova warp in the same patch things would be pretty good. also, why couldnt bungie put a diminishing returns on white nail instead of castrating the whole perk? 🤷♂️
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Bungie couldn’t handle them because you had too many people pulling in too many different directions and working their own agendas. Those people and entities are largely gone. Activision is gone. The leaders who were committed to Destiny being the successor to HALO and its e-sports legacy are also gone. You now seem to have a Bungie that is committed to developing this game as an action-RPG/MMO hybrid rather than being ambivalent and lurching back and forth between RPG and campaign shooter. I’m not showing faith in what Bungie is saying. I’m watching what they are DOING since putting Smith in charge of the franchise, breaking from Activision and resolving their internal divisions.
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All i want is a compelling and intrinsic storyline that will suck me in and make me care about whats happening. Last time i experienced this was Taken King. WotM was close to that as well
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I think they want to get back to that.
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i hope so. Story is super important to me. tbf the raids have been lacklustre too barring Last Wish which was awesome
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[quote]i hope so. Story is super important to me. tbf the raids have been lacklustre too barring Last Wish which was awesome[/quote] They won’t get back to story content; they stated as such themselves. They said they want to supposedly focus on ‘gameplay.’ That was just before the last annual pass. Of course , this is doublespeak; what they were really saying was that NOT making story content/cutscenes saves them a lot of money, work and effort; they believed they’d get the same reception if they just pretended to focus on gameplay elements. That was also smokescreen. We didn’t get new enemies or new planets or even truly new and innovative activities; what we have Been getting has been just half-assed re-skins and truly low-effort content where their quests are never more creative than random ‘kill 75 fallen with melee,’ with very little lore and little to no voice dialogue They just tweaked numbers and re-sold D1 content yet cried saying ‘making content is hard’ even though they are not really making content; they are just re-skinning & re-selling old content. They are hacks unworthy of a single penny or a shred of respect. They deserve to go bankrupt.
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The good old Activision excuse,but you are correct to many influences namely the ones that have their own agenda which are views.
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oh I see where your coming from, but the same "talent" is still making this game. Activision was a small part of the problem, all the balance issues and choices that made this game worse is all on bungie. the same people who developed well, and rally barracade, are still there making content so the inherent problems will persist. the fact that you think activision leaving is going to magically change destiny into all that we hoped it would be is nieve to say the least. anyway, glad we could keep it civil but I just don't see what you do, which is totally fine. I hope destiny will turn out to be what you're hoping for because in 5 years playing it sure hasn't become what I hoped for. cheers! 👍😏
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Naive. Not trying to invalidate your point based on a misspelling, but just letting you know.
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thanks!
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Yes thank. Couldn’t have said it better.
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Increasing the grind is not increasing the quality of the game.