When D1 vanilla launched we fought against Cabal, Vex, Fallen, and Hive.
Here we are four years later in a sequel and an expansion and we are still fighting the same four aliens.
(Taken are just reskins with swapped abilities)
That's pathetic honestly if you think about it.
Edit: LOL people are legitimately mad at the prospect of adding new enemies with new stories to this game. Where's your imagination?
Here Bungie/Community this one's for free. A dark traveler shows up and creates a faction of evil guardians with Darkness instead of Light.
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#destiny2
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6 RepliesWhy would people complain about that? If they added another enemy, how would that make sense? At least this fifth race (the tetrahedron-shaped ships at the end) were referenced in D1's Concept art, but beyond that, they really can't explain away a new race without it feeling shoehorned into the game for the sake of it.
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Edited by ArillatheMun: 12/17/2017 1:38:14 AMI'm sure the Cabal have made a few enemies over their years.... They could simply be getting hunted down by an unknown faction, that stumbles into our solar system to fight the Cabal, we get the wrong idea because blood-lust-dead-guardians are actually the bad guys.... And attack them, make a new enemy, strikes/raids include the new faction fighting against Cabal, bosses from both factions sending forces at each other... All the while we are there to save the area from destruction of the two warring factions. This is a spitball idea, If I can come up with something that requires no backstory from current lore... I'm sure Bungie can do it better.
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1 ReplyMy gripe is that all the enemies are basically humanoid other than a few bosses. Really? The Division is even worse on this point... the bosses at best are over-sized humans, or mechanicals (i.e. Dragon Nest like scenario). but digress, D2 needs some really unique enemies, a-la the Flood in Halo at least had some forms different from strict humanoid forms. Also the scale is horrible, will aliens always be scaled to our guardian dimensions? The potential for size and structure variances abound, but all we get is 4 arms versus 2 arms for some enemies, i.e. Fallen vs. Hive? Really? like the Vex would really create bipedal locomotion? Vex would have created snake like or Asian dragon like bodies, when each segment is groups or solo in combat for example? That would have been much more original, or at least a place to start thinking out of the box? No?
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2 RepliesRight. I hate when people act like the lore doesn't allow there to be more races. Where do they think lore came from? It was made up by bungie and they can add as much more as they want, whenever they want. But that would require effort and creativity. This is something that's bugged me since the taken king. Like you said, the taken don't count, the fallen houses all do the same shit, the splicers were basically the same but shoot red instead of blue, the different vex are all just reskins with the same abilities. They can't even come up with new types of enemies within the races. This "sequel" brought cabal dogs, and guys with meat cleavers (bathers are reskins of them.) That's it. I also love Bungies ideas for bosses, AKA giant versions of all the existing enemies. When they start running out of enemies to make giant, they either slightly reskin them or add parts from other enemies (adding arms to a hydra and everyone shits their pants lol). They do the exact same shit with guns, sparrows, ships, and ghosts. They have a limited number of models, then just mix and match parts from those models and call them new. That's fine to a certain extent, but when it's been 4 years and a sequel, and they're still using the same shit... C'mon. Then if they do come up with a new model for a ship, sparrow, or ghost they put it in eververse. And because people are so excited to see actual new models they don't say a word and some actually probably fork out money for silver... Smh
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1 ReplyId like for them to properly explain and utilize the enemies they have in game before tossing in zombies or whatever. The real solution was to add new enemy types, enough to make it fresh. Im new to the IP so doesnt bother me but i feel like D2 was an engine upgrade then they are slowly selling back D1 in pieces to us as they port the content over.
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The Universe is vast. We need more aliens. In addition, not all have to be hostile.
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I agree. It was lazy copy and paste programming.
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We want moth people dammit!!
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3 RepliesAnd in halo you fight the covenant and the flood over and over And in Borderlands you fight bandits over and over even reskinned to space bandits It’s common for a series to have the same enemies if in the same world
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I complained in TTK days because all The Taken are are reskinned enemies.
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Lore-wise, having 4 enemy factions is fine. What really bugs me though is that they barely added new enemy types to these factions. (For real I think Cabal Gladiators and War beasts are the only “original” ones)
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I don't mind so much that we're fighting the same factions. What really irritates me is that they seem to be completely incapable of adding new and unique enemies to those factions and the bosses are never anything more clever than a giant version of some standard enemy.
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Actually, all four enemies are the same . They just look different.
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Why does it matter?
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If D2 never happened you would be correct. That is a question of growth and that is not something D2 is doing.
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It shows the lack of imagination with the development team, that's all. D2 should have had all new enemies and 9 new subclasses.
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We already dark guardians here in the forums.
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4 RepliesThose are the enemies of Earth/The Light/The Vanguard/The Guardians. There might be a complaint to be made about not making individual generals/leaders/enemies interesting enough but there's nothing wrong with going back to the established groups.
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7 RepliesWhy would another race/faction need to be introduced? What does that add?
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SHUT UP YOU ARE BEING MEAN AND THAT IS NOT OKAY -blam!-
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Ummmmm the map is almost exactly the same. The campaign pattern was almost the same. The fundamental mechanics of the game were what was changed.
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Ewoks are too small.
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1 ReplyNa...I been complaining about this for a while...but everyone seemed like it was ok with them. So I just let it go
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1 ReplyWell the four races is all they ever advertised for one. For another thing we haven't beaten any of them yet although the fallen are getting close. For a final thing the black pyramid ships are theorized to contain a fifth alien race more humanoid than the others due to early concept art showcasing five alien races for destiny. However, there are also theories that these are instead golden age humans that escaped the collapse and learned to use the darkness, anti-guardians if you will.
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1 ReplyHalo was pretty much the same way. They added Brutes in Halo 2 and that was about it till Halo 4. You basically fought Covenant and Flood from Halo thru Halo Reach.
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2 RepliesAnd in every CoD its still the russians and [url=http://www.wikipedia.org/wiki/Godwin%27s_law]-godwinslaw!-[/url]'s. And in every halo it is still the covenant. And in every battlefield it is still the red team 🤣 What is your point?