Although everything in that game is super expensive, the items are AMAZING, & have endless customization. Same with the free game, Warframe.
They don't sell reskinned reskins
[spoiler]Moderator edit: This thread has been moved to the #Gaming forum where you can discuss games unrelated to Destiny or Bungie's games. [url=https://www.bungie.net/en/Forum/Post/140396851/0/0]See Cozmo's thread here[/url] for more information about the #Gaming tag and its uses.
Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]
English
#Gaming
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12 RepliesThe real reason they made a billion in online microtransactions: People find it boring to play the stuff that gives you pennies. Most people just want to buy the cool stuff and go sidewalk bowling with vehicles. They struck gold with the sandbox world and how it enables you to be a complete psycopath. In order to fill your garage with cool stuff, you need money (a lot of money). You want to play, but you don't want to play the missions that hardly pays enough to paint a car. It's amazing how they found the formula to get people to pay huge amounts of real money for "meaningless" virtual items, just to keep playing a game you already did buy at full price. Destiny has no such thing as "pay to play" If someone wants to pay for emotes, shaders... That's totally fine. The second they let you buy items that gives you the slightest advantage in the game, is the second they start degrading the game. You can't have an "MMO" that lets you buy shortcuts in-game, without ruining it completely
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Oppressor with rockets ftw
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You didnt need microtransactions untill they lowered the paygrade on Rooftop Rumble like three times.
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I've never bought GTA bucks, despite the retarded grind to earn money.
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19 RepliesAs someone that has enjoyed the GTA series since the beginning, including the ONLINE variant (even bought it twice when it was re-released on PS4) I find it funny that anyone would argue it's not the same thing over and over again just re-skinned. Literally hilarious.
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Why are most people ITT essentially defending micro transactions and wishing destiny had 'worthwhile' things to buy with real money
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Also it's pretty easy to make bank without buying shark cards.
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I logged in yesterday and 900k 😁
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28 RepliesWarframe is pay to win, that is the difference.
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I'd rather piss my money away getting black keys during rate-up than pay money for gtao items [spoiler]Rate-up is a lie[/spoiler]
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26 RepliesEdited by Guardian7477: 8/6/2017 6:29:35 PMYeah and they are third person shit games.
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1 ReplyDo people still hack the game and give out trillions? Man, those were the days.
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1 Reply>Endless Customization Ja, you're funny... Anyways, the game has grossed so much money through microtransactions 'cause so many whales, wallet warriors and 12 year olds with access to mommy's credit card constantly buy the shit... No one wants to be arsed with playing the same stupid missions and game modes with a bunch of idiots who somehow mange to make a match that would have even teams be unbalanced only to end up receiving -blam!- all and barely being to buy rims or a paint job...
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3 RepliesI bought it, went online, got killed by the same person in a jet ~5 times, and quit. I'm not dealing with that.
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Edited by the wraith: 8/6/2017 10:20:35 PMStill fun to hop on and do a contact mission or race once in a while
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They add some neat stuff, but since I refuse to pay real money for in-game money, I'll rarely experience any of it.
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I'd much rather have a cash shop in Destiny that offers gimmicky shaders and cosmetic armour than a cash-shop that can supply users with game-play altering items like in GTA and Warframe. The business model that Rockstar uses for GTA V Online and what Digital Extremes uses for Warframe are incompatible with a game design like Destiny.
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2 RepliesFunny, both games I found horrible and mind numbingly boring imo.
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2 RepliesBungie puts a few items in eververse that that people actually want each time they add content ( the blue skull, limited edition sparrow) then give it a garbage drop rate compared to the other stuff. They would be much better off if they raised the quality of gear they put in eververse, and not so many damn duplicates. I guess Bungie will just never learn!
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10 RepliesYou know even now...paying 100 dollars in GTA gives you 8 million in game currency. That's like 1 yacht and 1 house. It's crazy how expensive shit is. You know why they get so many microtransavtions. If I see 1 thing, that I really like and get hyped for, I know exactly how much I have to pay to get it immidatly, and spend the in game money how I want. In destiny, most of the things I want, there's like a 1 in 100 chance of getting. So there's no point in spending even a dollar
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14 RepliesAnd you get to keep your items purchased by microtransactions for the long-term...its not as if the game Dev's just up and all of a sudden say "Alright, this is a sequel, nothing is carrying forward." I don't know what kind of dev or gaming company would do that to a loyal fanbase it loves...
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1 ReplyCustomization grants far too much choice to the player. #BungiesWayOrNerf
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2 RepliesBump. GTA V is one of the best games ever made.
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36 RepliesEdited by Vampire Nox: 8/4/2017 8:29:58 PMThat's because those companies realize what Bungie/Activi$ion have not: That creating [b]Quality/Fun/Deeply Customizable[/b] items will cause people to [b]want to[/b] spend money in the Cash Shop; rather than releasing cheap, re-skinned, equipment and destroying the base mechanics of the franchise in an effort to forcibly herd people into the Cash Shop against their will (what Bungie has done with the Eververse). GTA, World of Tanks, and Warframe are able to all-but print their own money, because the quality of the items for sale in the Cash Shop makes them very much worth the expenditure. Bungie using underhanded methods to forcibly make the Cash Shop the only option to proceed, then offering shoddy, crap items in it actually turns people away from the game as a whole.
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3 RepliesBreh, Rockstar is its own league. One does not simply compare [any developer] to Rockstar masterclass son.
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I agree. The scary truth though, if gamers keep supporting Activision's aptly dubbed "Theif" business model (charging players for dlc and having RNG micro transactions) more companies will do the same.