I looked at my achievements, and apparently, less than 20% of people have completed a raid. Guided games is a good thing, because now everyone can experience true fun in Destiny 2. How much of the community has completed a raid on PSN?
Edit: Trending boiz and grils!
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18 RepliesI don't like raids. I find them very stressful and confusing when 5 people are talking at once, 1 persons kid is crying in the background, another person has his stupid ass music blaring, another asshat has his 8 year old brother crying wanting his turn to play and screaming for his mother. Nightmare really. I play video games to unwind from a long day at work, not to put up with that chaos.
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It's because some people rent games, buy games and never play them or buy a game, don't like it and return it. Trophies aren't exactly a great way of showing data.
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7 Replies10 bucks says guided games will be a clusterfukk by week 2
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better than guided games
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Edited by Devasstator: 7/30/2017 2:26:13 AMActually they said that ONLY A SMALL PERCENTAGE OF OVERALL PLAYERS stuck around for end game and of those who stuck around only about 50% did a raid, which is a fraction of a fraction. I don't think people realize how many players they lost on Destiny 1 and that's the target audience for the sequel and they assume/hope everyone else will just come along for the ride.
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9 RepliesGuided games is cancer
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5 RepliesI think it'd be great if more people experienced raids, but guided games won't change how many people play them. The people who don't play them have other reasons for not playing; time, patience, basic socialization skills, etc. And whatever there reason that's okay because if they really wanted to they would have played raids. No form of matchmaking would increase the amount of players who complete raids.
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To be honest it won't change much. It might even add to the pay to Sherpa through raids addiction some had in D1. I can foresee payable clan invites to benefit from some features too...
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Just give us matchmaking for everything thanks bungo
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4 RepliesI believe on xbox only 50% of players finished the first mission lmfao, smart people.
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Edited by RonaldMiller1986: 7/30/2017 10:08:35 PMD1 is a console game. Consoles are for us casuals and with no matchmaking well we won't solo it. There's no chat system so can't really form a group. With d2 being on pc you'll see numbers go up due to real nerds on pc. If they don't have matchmaking or chat I won't do raids in d2 here hoping xur shows up.
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2 RepliesEdited by Demon_XXVII: 7/31/2017 12:10:25 AMAn in-game simple messaging system The PS4 message system takes FOREVER! (the old 360 was much quicker when messaging on D1) Or a Raid/Strike/Patrol Boss kill station would be handy Wanna Raid, stand ➡️➡️➡️ [b]RAID[/b] here! 👍
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We did it. Some like pvp or solo play. Everyone has a prefference.
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2 RepliesEdited by Super68: 7/29/2017 9:20:32 PMFor many (most?) that don't have a regular crew to game with (for very valid reasons), the existing D1 LFG experience is often toxic - pretty much due to the community itself. Let's say you're a professional accountant that works 50 hrs a week, makes amazing money, but loves Destiny and FPS in general. Via LFG, you get on with a group that is at Oryx, and they just can't get it finished. They have already had several people rage quit. Immediately in your first attempt with them, the spark runner makes an error. Lots of pissing and moaning. Next run, someone doesn't get their knight. Berating and raging is now occurring. It goes on and on... And don't even get me started if two of the people on the team are relatives, screaming profanity at one another. The experience is truly MISERABLE. And people with a myriad of other entertainment options are going to say, "Screw it, not worth it. I'll do something else." Not everyone is addicted to Destiny and the loot. They feel empowered to leave. And they probably won't be coming back for D2. How could OPTIONAL in game match-making be worse than this? Just implement it already. At least this way the players know going in what they are asking for.
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The numbers are pretty close to the same for the Xbox as well. I've wondered if Bungie will eventually drop raids altogether if the trend continues even with their Guided Games function. It doesn't make much resource sense to construct elaborate environments and concepts only to have such a small play base actually play it. Looking at the new way world maps and patrols are being handled the need for a raid could continue to diminish. Vault of Glass was the only raid that was needed due to the old light level setup in vanilla destiny.
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3 RepliesNever completed one. The forums and lfg sites were too much of a hassle to find a steady raid group. Most people I met were either lousy teammates or just looking for an alternate teammate when their friends were unavailable. With any luck Guided Games may be an improvement.
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1 ReplyIts not the difficulty that causes low completion rate, its the social anxiety. A lot of people are "scared" to jump in a raid due to their fear of social interaction.
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4 RepliesSo many noobs, raids are too easy. But people just suck.
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Edited by LiamCDM: 7/30/2017 9:17:24 PMI'm fine with Guided Games as it'll shut up those that think match making should be implemented into endgame content. Nevertheless, the fact that the majority have never completed a raid is actually rather sad. We're not talking about WoW here; a game that is known for having deeply complicated and intricate 40 man raids that can take months to finally complete. We're talking about Destiny: a game that has been reduced in difficulty to such a level, that nothing outside of eSports tournaments exists in the game for players of a higher caliber of skill than the average gamer. I can not and will not be able to understand how the overwhelming majority of Destiny players have not completed a single raid. I would love to hear some constructive, logical insight on this, as it truly baffles me.
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I've only finished VoG normal.
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1 ReplyI'm one, but it is not for lack of trying or skill or team. Last night I was with a great crew for WOTM. We played for hours but could not finish the second phase. Several times we were on the absolute edge of winning but the game glitches. Captains who resurrected themselves? Siiva balls that could not be picked up? (Turns out you need to fire one shot with your primary and then you can pick it up.). We played near perfectly as a team and still no joy. At a certain point it just becomes boring. I'd really love to complete at least one f**Kng Raid but it doesn't seem like it will happen.
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9 RepliesI think what really hurt raids after TDB was that a lot of the gear was either bad, or not really worth the time investment. IMO raids should have the best gear next to trials to incentivize people to play the raids. If nobody wants to play, it doesn't matter how good the ability to find teammates/groups is. Bungie needs to give us a reason to play endgame content, and there will be more participation.
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Only 75% of people on PlayStation have completed the first mission Like bruh
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Trophy lists are kind of a bad metric to use. Go look at games like fallout 4, skyrim, tomb raider, and anything else most people actually love. Fewer than half on each of those games has ever made it past a few hours worth of the game story-wise. Huge chunks of people never killed one dragon in skyrim, for example; and large numbers of people never got to level 10 in fallout. Just building up the first settlement a little gets you to level 7 or 8.
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I've only completed VOG in year 1 and year 2, and normal Kings Fall
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6 RepliesHere's the thing: I'm slightly scared that Bungo will dumb down raids for the sake of catering to a more casual audience. That's the one thing that would stop me playing D2.