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#feedback

Edited by Valkalla: 12/21/2015 2:27:02 AM
14

****Warlocks & Magic****

Disclaimer: I am one of the fans of Destiny. I have criticisms but I love this game so don't think this is about bashing Destiny. This is just feedback about something I've wanted to see in this game since before it came out. The most disappointing thing in Destiny to me, is that there is a class (warlocks) that are supposedly dedicated to the study of magic arts, yet they use magic just as much as the other classes do: whenever their super is available. I want to see an implementation of magic spells as short, mid, and long range primary, special, and heavy weapons that can be solar, arc, or void type spells. I want to see warlocks be able to use magic casually and competitively. I'd like for questlines dedicated to finding lore and spells. Maybe a crafting system would be too much to ask for but man that'd be awesome. I want to see summon familiar spells, heal spells (heal self and party/team member), magic offense and defense spells. I want to see a mana meter for warlocks equipping magic vs guns similar to Skyrim's where depending on the spell it depletes a certain amount of mana. Just my wish, Bryan [b]Edit[/b] I am not trying to make warlocks OP. My main is a hunter, and will probably always be a hunter due to blade dancer. But I would love to see these features added to the warlock class, purely to distinguish the warlock, and to add immersion value to the game. So let's broaden the scope. What do YOU think would be some great distinguishing class features? Maybe you have a new weapon type you'd love to see implemented for a particular class. Or new features, but they have to be class specific. Anything that you feel would improve your experience of immersion in Destiny.
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