What out shines them all?
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Titan is like a mix of hunter and warlock jump
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Titan Skating with Increased Control.
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It's all situational. Titan jumps are best for very fast, direct movement. The Warlock jump is the best for covering long distances. The Hunter jump is the most mobile.
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Titan skating is amazing. That is all
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Titan has best jump but with Bones of Eao hunter wins for me.
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I main a Hunter but my favorite is the Titan jump. Don't really like the Warlock one though :PP
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Titans win this one by far. Skating makes them ridiculously fast. They also can get excellent height. Warlock jump is too slow and it really isn't much help when it comes to evading anything. Hunters have a solid jump all around.
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1 ReplyI've never seen a bad titan in a jump puzzle. It always comes down to a warlock.
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It seems like it's Titans by a majority.
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1 ReplyI love all the jumps and enjoy playing with each class because of their different jumps. They each have strengths. That being said, Hunter Triple jump with Bones of Eao beats them all!!! Give me Year 2 Bones, Bungie!!!!
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2 RepliesWho tf said warlock?
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1 ReplyBest jump? Hunter. Why? It's called triple-jump. The others are better usually, but are glides/boosts.
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Hunter jump is the king now with Bones of Eao. Without them, Titan wins. Warlock jump sucks balls.
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Technically only the hunter
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2 RepliesLove hunter jump while in combat Love the overall feel of Titan jumps Love how well I can control warlock jumps
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I really disagree with Titan having over 50%. It may well be fast but that shit is not agile at all.
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Us Titans. Speed and Height.
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6 RepliesHeight- Titan (A Hunter with bones still goes lower, Ive tested this hundreds of times) Speed- Titan w/ increased control Control- Hunter Bouncyness- Hunter Distance- Warlock Dodging- Hunter/Titan Aiming- Any of the 3. Depends on what your used to
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8 RepliesTriple Jump is high enough to reach the top of the tower for the Crota bridge cheese (where else does height really matter). With Triple Jump you can traverse huge gaps and cover more distance than any sub class. With quad jump (bones) you can go further and higher than any sub class. For distance you have to use you second jump, third or fourth jump at the bottom the previous jump to maximize distance if you use the second, third or fourth jump at the top of the previous jump you will not go nearly as far. I can easily make the jump into the Court of Oryx from either side with any hunter sub including Blade Dancer. Distance = Hunter Speed = Hunter Height Unassisted = Titan Height Assisted = Hunter (Bones) Control = Dealers choice because they all have control
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2 RepliesEdited by THEORY: 10/21/2015 7:57:04 PMTitan jump- speed Warlock jump- distance Hunter jump- accuracy Edit: add height to Titans ( ͡° ͜ʖ ͡°) ^^^this is exactly the purpose of each jump [spoiler]blink jump- basically a hunter jump but with more height and mainly used in pvp to confuse or throw off an opponent[/spoiler]
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Whoever said anything besides Titan jet pack obviously hasn't played destiny
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Out of the three id say titan. I just love to go fast and accurate on 1 burst so i might be biased. But this is what i think: Titan- Speed. Warlock- Control, Air maneuverability. Hunter- Utility
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Edited by Argonaut101: 10/21/2015 6:03:51 PMWarlock all day long with glide direction the others are so bad It's by a million miles the easiest to use and control. Hunters is awful
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2 RepliesHeight - Titan Distance - Hunter Time in Air - Warlock
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Titan jump is best jump. Whether i need speed, height, or precision, i can do it all with my Titan. I can hop straight up from the ground as a swordbearer if need be, i can race away from Skolas and hit any platform i please along the way, and i'm a frickin' billy-goat in VoG. i also have zero issues with either jumping puzzles or running relic in KF, and if there's a need for any out-of-bounds witchery (like getting into the Echo Chamber for that ghost), i know my Titan can handle it with ease. that said... i prefer running relic for KF on my Hunter. the Titan jump is _too_ fast there and i often find myself having to correct my course for precision. Same goes for the Warlock, the distance covered is sometimes too great and i find myself tensing up a lot more and worrying i may eff it up. the short hunter hops make for a quick and precise run though, and i find myself more able to get to the Vessel quickly no matter what plate the relic was over. the hunter jump can suck a duck for the rest of the raid (stupid tombships, getting up to the top plate at warpriest, climbing up the vertical room to Daughters just pisses me off), but for running KF relic it is easy mode for sure.