FINAL EDIT : So, after playing for a few days with my 'Mates, going through some more raids, Iron Banner; finding out about the delayed Trials of Osiris and bumped-forward Hard Mode ...
I have decided to stay. However, I have deleted two of my characters. I will also be putting Destiny on my lowest gaming priority.
Star Wars
Fall Out
Black Ops 3
Final Fantasy
Tales Of
Many games to take its place. Maybe someday I can quit for good. For now, these are the reasons I'm closer to leaving :
I'm going to start from the bottom and work my way up.
First off, the forums.
While very neat and easy to navigate, it is solely moderated from a politically correct and public relations standpoint.
Posts with insane amounts of support will be ignored religiously if they do not meet a pre-determined face-value set by whatever agenda Bungie/Activision has.
You will see all the time the amount of cherry-picked topics that get support or recognition, while thousands of other players will be sitting in "Why Europe Got The Shaft On DLC Price" ignored for days, weeks, months, and eventually cut from the forums altogether.
Whether for money, reputation, or P.R. Insurance, the forum community is completely ignored and utterly toyed with only to the benefit of the company. That is the truth. The proof is in the history, and there is plenty to sift through.
Next we have the lockout. A very predictable and forceful move to both secure profits and let the community know that there are no free passes. Bungie is first and foremost a game developer. They do not go around funding other games, they make their own games that are in part funded by companies such as Activision.
What they like to do is pretend that all the bad stuff that happens is completely Activision's fault, and will ignore any and all practices of such negativity as if they have no blood on their hands.
However, I'm sure the money given to them by Activision was not a gift, nor free. Contracts were signed, agreements were met, and a mutual partnership was forged.
Bungie is every bit at fault as Activision for all the bad publicity and reputation. Being a veteran company that is no stranger to success and world renown, Bungie has no excuse or lack of foresight that something such as this would have happened. Not only that, but cutting the previous community off by the legs and offering prosthetic limbs as compensation with the form of DLCs is not going to award any thank yous.
The only thing accomplished is driving away a portion of the community and hoping the new ones will be more generous than the last. Profit.
And while I could go on for days on what is wrong with Destiny, or who is more to blame (Activision or Bungie), there is actually one direct reason why this game will fail. And it's quite simple really.
[b]There is no continuity.[/b]
Let me explain exactly what I mean here, as it can be interpreted in different ways.
First off, before anything is said, I can understand the wealth of knowledge in the grimoire cards and out-of-game lore, however, none of this is implemented in-game; and you actually have to LEAVE THE GAME to view such information.
That being said, I am judging this by way of THE GAME.
When you played vanilla destiny, you didn't really know what was going on. There was a good guy, that was dead. And some unknown bad guy on the way. You couldn't interact with the good guy, on account that he was a dead sphere in the sky. And the bad guy hasn't actually been addressed at all. The Darkness, as close as it is to destroying us, has not made an appearance in any form, even with the TTK.
The sole driving force of the story, even in Year 2 and DLC 3, has never had any mention of character. At all. However, after defeating the story and wiping out the Vex Heart, it is slightly understood that a raid such as Vault of Glass, and the boss, Atheon, would occur.
The Dark Below, however, leaves much for wondering.
It just seems to pop up out of nowhere, just because it can.
And the House of Wolves, while slightly hinted at in a few cutscenes (which were already limited as they were) seemed completely out of picture, and have virtually no tie-ins with the core story other than "well it kind of makes sense, I guess"
While the Taken King is obviously the successor of Dark Below, and its Raid incorporates factors from all previous end-game activity, you're still left wondering what direction this game is going, and why so many random enemies keep showing up for no reason.
So here is the final word on this somewhat organized mess.
[b]TL;DR ??[/b]
All we know, for sure, is that The Darkness is coming. And we need to stop it.
We don't know who or what the Darkness is, other than it is linked to the Traveler somehow.
Random enemies keep appearing in our solar system and we fight them, along with the Darkness, or at least, a form of the Darkness that isn't the "real darkness?", never explained really, moving on.
What do we actually do in each of these DLCs? We meet an enemy. We fight them. We boost our gear. We fight an activity, for even higher boosted gear, and then what?
When you beat the main game, nothing changes. A few 2 second lines here and there about "The Garden" and that's it.
There is no sense of continuity or advancement. Everything is exactly the same with no change outside of maybe Eris or Ikora saying something about the Heart.
Defeat Atheon and you virtually get nothing. Seriously. No one ever talks about the Vault of Glass except for a Mission Ending and Petra in HOW.
Moving to Dark Below, Eris seems to be the only person who recognizes this event. Increased spawns of Hive all over the solar system and only Eris reacts to this?? And on top of that, after completely this insane feat, including the raid, the only NPC that acknowledges this only has 2 lines to say about it, over and over again.
Moving to the House of Wolves, and the limited rotation at the Prison of Elders, it would seem that the Wolves pose a threat to more than just the Reef. Yet the only location that seems to reflect it, is the Reef. Even though all of the battles in the entire storyline happen in other locations that are NOT the reef.
You kill the boss, you kill him again in the prison, but then what? You get better gear that is only good for being better at killing the same boss ... and then what ??
And finally the Taken King. A vast story and expansion (compared to previous releases) that leaves you wondering what really is going on? You talk to all of these NPCs that normally are stoic and say nothing, you do all these random missions that don't tie into each other at all.
You keep repeating the same missions over and over again on different difficulties to obtain exotics and legendary gear, and then when you finally defeat Oryx a 2nd time in the Raid, ... what happens?
There is an end-game reality that is never addressed. A finality of silence and underwhelming that just kills the mood.
[i][b]OKAY, THE LAST TL;DR WAS A LIE[/b][/i]
This game has absolutely no driven plot or continuity.
It's a bunch of random ideas thrown together that sometimes mention each other in passing.
Each time you play the new expansion to its completion, you feel as though everything you did has been forgotten.
There is never an after-party.
There aren't any core mentions of your exploits or changes to the game-world because of it.
And all the insane gear you earned from the end of the game?
It only benefits the activity you got it from, and on top of that, is utterly useless in previous content?
Why?
Because there are distinct damage caps in this game, that you cannot bypass.
Head back to level 1 territory at level 40 thinking you are 40 times stronger than when you started the game at level 1?
Think again. Think VERY again.
When we defeat the Heart, the vex should subside.
When we defeat Atheon, they should flee altogether.
When we defeat Crota, the hive should subside.
When we defeat Skolas, the wolves should join exile.
When we defeat Skolas AGAIN in the Prison, the other houses should respect us.
When we defeat Oryx, the Taken should vanish, completely.
When we defeat Oryx AGAIN, not only should they already be gone, but the effects on the worlds should dissipate.
[u][i][b]THE FINAL WORD[/b][/i][/u]
Having a shared world, where nothing is connected to your actions breaks the experience.
I will never truly believe my actions mean anything when everyone running around me looks at the universe from a different time lapse and crisis parallel.
I'll never believe any of my actions have meaning when nothing ever changes in the world around me no matter how much I achieve. Not to mention that mandated-repeat activities completely make no sense.
The immersion has already worn off, Destiny is an artistic testing ground.
Activision will never sacrifice profit intentionally in order to make the game better.
Bungie will never grow a spine and sacrifice profit to regain their old reputation and magic.
Players will not take action until it is too late.
And Destiny will never be the game it was meant to be.
I gave over a year of my life to this game.
The good times, the bad times, the times I couldn't decide either way.
I was the bad guy, the good guy, and the bad guy again.
I tried hard, I gave up, and I came back.
No matter which way you spin it, no matter how hard you try.
This game is money first, players second.
With the character limit within reach, I just wanted to say that I did have a lot of fun with Destiny. I played this game more than any other game I have ever played. Spent more on it too. But it wasn't because of the game. It was because of the dream. The potential. Faith in a realization. But it never happened, and now it's time for goodbyes.
Thanks for the memories.
~SM~
English
#Destiny
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Shout out to all the butthurt Bungie d¡cksucking fanboys getting their panties in a knot over this very well thought out and explanatory reason for leaving Destiny.
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Great post... I feel you... If only Bungie had a spine
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Sorry, it was too long, didn't read. (No Offence)
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1 ReplyI understand this but for me atm destiny is still then best game out there.
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At least u have the raid helmets for your warlock and hunter and the void flayer mantle lol peace homie
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1 Replythe dream. the potential. faith in a realization, exactly why alot of us are still here, myself included. you are probably making the right choice, this game will probably never become what we wanted it to but i still cant give up on it. i started it, and now im in it. for me there is no leaving. good luck to you sir, may you find better games in your future
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Yr1 was just the beta yr2 finally looked like it was heading in the right direction until micro transactions were announced now the future of this game is full of doubt
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I agree with you and I'm glad you made the post. Good to see there are others that have my same opinion. This game is a filler until halo 5 and fallout 4 come out. I enjoyed it while it lasted, but it has gone stale. Bungie, Ea, Activision all need to look at what 343 is doing. Halo 4 sucked but at least they learned from their mistakes. They released an early beta allowing players to give feed back, where they listened. All halo 5 mp maps are releasing for free to keep the players together. Forge mode(which I would pay for) is free and insane on what you can create in the way of custom game modes, maps, etc. Halo 5 microtransactions are done the correct way. Game items can be unlocked by simply playing the game or purchased with real money. Those game items can only be used in their new social playlist Warzone. All microtransaction purchases will not impact competitive game modes. A portion of the money received by these transactions goes to esport tournaments (the players pockets). The other goes to making new weapons, vehicle, gear, and maps which is all free future dlc. You want to support a good product you can by spending real money. 343 went back to the old style of gaming. You bought the game, you get the full game. None of the season pass crap, locked in game items/missions, time released items, emotes you can only buy with money(I know they will give you a few for free but who knows what that money is going towards). I'm just glad to see one company on the right track in the gaming world.
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Well said, there really was so much potential for this game and sadly it will never live up to that. A month into this dlc and it's pretty much back to Tuesday only for raids and nightfalls.
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Lol at all the buttons hurt fan boys who are so so very sad and have to rush to defend this trash game. You're all -blam!-ing fat ass jokers.
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I've spent a lot of time playing Destiny. It's been REAL fun and I've made a huge lot of friends. With TTK, though, I started to feel a little nauseated at the idea of playing. Boredom took the place of fun. The prospect of another year of grinding and statistically accurate (?) bad luck made me reduce drastically my playing time in Destiny. I shoud've bought Destiny one month ago LOL!
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Give ur acc away
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5 RepliesIs it important to read? Or just another butthurt guy?
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Edited by Midha: 10/13/2015 5:02:39 AMSee if I wrote a suicide note, I'd keep it short. If be like; Whoever finds this first delete my browser history. So like quitting Destiny; They nerfed my crutches. Too much money, not enough content, Allahu Akbar.
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I'm quitting this game too, [i]My Last Words[/i] [spoiler]Will be the first guns I delete[/spoiler]
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3 RepliesDestiny isn't your job. You don't "quit" it and you sure as hell don't write a resignation letter.
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1 ReplyWhen you should be writing your thesis, but would rather bitch on the destiny forums. #JustOPthings
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1 Replyhe will be back, aka he said he left for 1 year so he will be back, i just hope he hasnt deleted any of his characters or gears etc, if he did then he won't be back but he will.
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Did anyone else just skim through this wall of text and just say...nope?! If you are leaving this game, then why write a biography about your experience??? *waves* see ya later
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Well said. All this is true and almost sad in a way... Our days are numbered.
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SHUT THE FÜCK UP AND FÜCK OFF
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3 RepliesBro u sucked at this game
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Totally bumping
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I bid you farewell sir.