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Edited by Schruef: 10/1/2015 1:39:43 PM
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Sunbreaker isnt OP, you're just ignorant. (TL: DR included)

First off, I main a Titan. “Er mah gurd shoof maines tertan his opinion invalid.” Yes yes, say as you will. But let’s get on to the true meat of this thread, shall we? I’ve decided that, after watching many videos, seeing many threads, arguments and debates that Sunbreaker is NOT over powered. But I know exactly why everyone thinks it is. I’ve called you, the community, stupid before. And I may do the same again, but not here. Everyone who calls Sunbreaker OP is ignorant. Sorry, but it’s true. But not for the reason you think! Sunbreaker has a subclass that revolves around its super. The super is the only thing that makes it good. The only good perk that is useful without the super is cauterize, which partially revolves around the super as well. The super itself is what makes Sunbreaker powerful, not the other perks on the skill tree (the grenades are sub par). Most people who complain are Hunters, followed by Warlocks and then Titans. While the calls for a nerf are coming from mostly Warlocks and Hunters by staggering amounts, you guys are looking at it the wrong way. Here’s what you experience in crucible: H/W; Regular game of crucible, la dee da, half way through the game. While blink shotgunning every enemy to confront you, you hear a Sunbreaker in the distance, and decide you should counter that to be the hero the team needs and deserves. As you see your teammates fall before you, you’re greeted by a full health Titan who smiles at you while he tanks your Golden Gun shot. Shocked, you are felled by his mighty flying hammer of death and fire. Rage consumes you, and you must have your vengeance! T; You pop your super, and kill the opposing force with minimal effort. “Ha ha! Fall before me, peasants!” You don’t even notice the Golden Gun’s bullet harmlessly bounce off of your rugged armor, which is engulfed in flames! Your screen is consumed by light and fire, and when your eyes adjust and your vision returns, you’re met by ghosts. Ghosts of your enemies who have fallen to your mighty flying hammer of death and fire. Then you die to an arcbolt grenade because you were too slow to jump away. And this is where my point lies, again. The Sunbreaker subclass is an average to below average skill set in crucible, save the Sunbreaker super itself. This is because the entire subclass has yet to support anything but your super. Now, let’s play a game, community. [b]Your job is to give me any perk, grenade or jump from any subclass that you think is good in PvP. Go! When you’re done, I’ll finish the thread, which I’ve let with an incomplete argument. If you want me to finish the post, you must play the game.[/b] (perks not related to super) List; Arcbolt grenades (Hunter Bladedancer/Warlock Stormcaller) Solar grenades (Warlock sun singer) -The Ram Fusion grenades (warlock sun singer/Titan Sunbreaker) -Sekrion [b]Blink[/b] (Hunter blade dancer/Warlock Void-walker) -Zekrom Trip mine grenades (Hunter gunslinger) -Edward Axion bolt (Voidwalker) -Edward Flashbang grenade (striker) -Edward Smoke bombs (nightstalker) -Edward Lightning grenades (striker) -Schruef Incendiary grenades (gunslinger/sunbreaker) -Ant To get the thread going, I'll stop the game here. .Good job guys. Let’s give each perk a point. Now, seeing all the perks that are good for PvP that don’t include perks that are tied to your super, I’ve added them up. Stormcaller; 10 Voidwalker; 12 Sunsinger; 10 Nightstalker; 10 Gunslinger; 9 Bladedancer; 10 Defender; 7 Striker; 11 Sunbreaker; 5 So sunbreaker has about HALF the good perks that aren’t super related for PvP. This is why the super is good! [b]It needs to be good; otherwise the subclass dies, just like Defender.[/b] But of course, Hunters want this. Sunbreaker is SUPER FOCUSED. That’s why it’s noticeable in PvP and that’s why people are complaining. (because supers are what they notice in the kill feed) Edit: Yes. I mixed up gunslinger and blade dancer. Sue me. Also, [b]my argument is biased. There is no such thing as an unbiased argument. [/b] TL: DR; Sunbreaker is not strong. Hammer of Sol is. Sunbreaker revolves around its super more than any other subclass. If it's nerfed, the entire subclass will die off completely.
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  • What the heck are you talking about? I main a Titan Subreaker and it actualls IS op as -blam!- compared. So is Stormcaller. Both need a serious armor nerf. A Melee + Felwinter to the face should stop every mobile super. It is WAY too easy to get 3-5 kills with both supers. Bladedancer and Golden Gun are capable of killing 3-5 too, but with huge downsides. And the Sunbreaker perks are nowhere near bad in PvP. Stop talking bullshit.

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  • Holy shit, youre game's point system is just eye opening. Titans as a whole got the short stick. Though I do make due with what I got. Am titan btw.

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    • I admire your attempts to make a valid, logical argument. Let me offer a counter-point. Your argument (Sunbreakers are not OP) rests on the premise that the class, aside from the super and super supporting perks, is not competitive because of a lack of decent abilities/perks that aren't related to the super. Therefore, sunbreaker is not OP because the hard to counter super is balanced out by lackluster abilities/perks not related to the super. I will now offer my counter-argument, which will demonstrate why your premise is false: My premise: Sunbreaker does not have lackluster abilities/perks; in fact, its abilities/perks are above average. Evidence that supports my premise: [b]Grenades:[/b]As stated by others in this thread, all three grenades can be competitive. One hit kills in the form of fusion grenades (which are not incredibly hard to hit if you play with them enough, I main a warlock), solid area denial (mainly in corridors/high-traffic areas) in its thermite grenade, and reliable bounce-around-corners/splash damage/minor DOT damage in its incendiary grenade. The only way you could reasonably propose that this selection isn't competitive is if you believe bolt grenades are the only viable competitive option. This is a difficult point to argue for, especially given the recent bolt grenade nerf, and I truly believe that it is easy to make the minor adaptations needed to make these grenades competitive. Even fusion grenade alone is enough to make it competitive, as one hit kills are hard to undervalue, especially given that they explode quickly enough after being attached to an enemy to prevent them killing you from full health with anything but a sniper/shotgun (and if you were in shotgun range, you can at least trade with them and get a post-Mort with fusion grenades, something a lot of grenades can't do against a full health enemy). [b]Melee:[/b] I don't have a lot of experience here, but it seems to me that the Sunbreaker melee perks combined with poor titan melee range offer the best evidence for your premise. At worst, they seem at least on par with Striker melee abilities, perhaps better given the ability to reduce its cooldown (allowing more melee damage overall) and reduce target's defense (clearly not overpowered but not useless either, more situational than anything else). All in all, below average in terms of other class's melee perks. [b]Non-super related abilities/perks:[/b] This is where I believe your argument fails the most to support your premise. Fleetfire allows bonus agility and reload upon kills with your sunstrike (which can have its cool down reduced), any grenade, and super. Agility is something the Titan is known for either sacrificing or making sacrifices for and makes the Titan's tankiness even deadlier. Reload speed is often undervalued as it doesn't affect time to kill directly, but faster reload literally allows for more time spent shooting, which is a good thing. Agility (a stat that usually must be sacrificed for other stats) or reload speed (basically getting a free weapon perk) alone would be hard to argue for, but getting both on any of your ability kills is only underwhelming if you are of the mindset that anything that doesn't directly increase damage is bad. This is a competitive perk, especially given fusion grenades 1 hit kill ability and the other 2 grenades usefulness at hitting wide areas and mopping up enemies. The existence of cauterize is the biggest supporter of my arguments. Free, close to instantaneous health regeneration on any of your ability kills is -very- good. This kind of perk essentially makes things like bladedancer and hammer of sol the powerhouse supers that they are, and the sunbreaker is unique in that it gets it on melee and grenade kills as well. This isn't life support either, it is guaranteed health regen on ability kills. Voidwalker wishes it had this, it has to use one of its melee perks for just melee kill health regen. No other class has this kind of implict health regen ability built into its skill tree and if you're a sunbreaker and aren't taking advantage of grenade kill (see fusion grenade) + cauterize then you're probably doing it wrong. Yes, titan melee range is worse than other classes but that doesn't make it unusuable and you can have that ability up quicker with stoke the forge. Titans can now get bonus agility, reload speed -and- health regen on sunbreaker ability kills. And that's not competitive? In conclusion, if you can agree with my points here, then my argument succeeds in proving your premise false, thus invalidating your argument. Sunbreaker super is too strong and is not balanced by a subpar kit. Its kit has some very good perks and isn't non-competitive enough to justify the sheer power its super has.

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      • Nooo, that's ignorant! You're ignorant! ... Have you been up my wishing tree? Chamon!

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      • This kids stats suck and he is defending a OP subclass. [spoiler]I bet you used thorn also[/spoiler] [quote]yeah.. he did[/quote] I don't need OP guns to work the crucible. [i]owned[/i]

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      • That doesn't give them the right to have the spongiest and most dps subclass.

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      • The health buff needs to be lowered, then I'm fine with HoS

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      • Ignorance is key to winning

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      • Disclaimer: I suck at PvP (Or at least I think I do). That doesn't mean I can't be logical and present a valid argument based on basic facts. Honestly, HoS's brokenness doesn't really affect me because the only time I really PvP is to do the daily for marks. That being said... It strikes me as odd that people keep using the argument that Sunbreaker perks are weak so that makes it okay to massively imbalance their super. Stick with me here, but can we try comparing the class's supers for a second? Tell me if you notice anything off, and I'll try to stay unbiased in the descriptions. Warlock (My old main): Nova Bomb (1-shot massive AOE, can be upgraded for shorter CD and better speed/range/radius, 1-use nonmobile) Radiance (Spam grenades, 1-shot melee on non-armor'd enemies. Resurrect self - useless in PvP) Stormtrance (Sithlordy goodness. Mobile, capable of as many kills as HoS. Not a 1-shot outside of Landfall on non-armored targets in close range) Hunter (My new main. Nightstalker<3): Golden Gun (1-shot, 3 charges (Celestial Nighthawk excluded), can overpenetrate and kill multiple with one shot, can cause explosions of killed enemies, no super armor.) Arc Blades (1-shot melee, multiple charges, super armor, perk-able for range attack/aoe melee attack/invis, perkable for health regen) Shadowshot (1-shot if it hits a target, small hitbox, tether increases damage taken, semi-blinds enemy, suppresses abilities. Can perk for 3 shots) Titan Fist of Havoc (1-shot massive AOE in melee range, can be perked for a large ground DOT, can be perked for super armor) Ward of Dawn (Bubble, can be broken, can increase damage and give damage reduction) - doesn't really fit into this conversation. Hammer of Sol (1-shot, many uses, mobile, can track enemies, can explode enemies, can regen health, gives super armor) Now out of these, only one super can 1-shot more than 3 times from range while remaining mobile, regenerating health on kills, tracking the enemy, and granting free super armor. The only super that comes even close to HoS's power is Shadowshot and that's almost entirely due to it's ability to shut down things like HoS. But just saying "Too OP" is unproductive. What we need are solutions that actually balance the super while keeping Sunbreaker viable. Possible solutions: 1) Establish HoS's role as a "Tank" in that it can do tons of damage and take tons of damage but becomes less mobile to do so. HoS could either apply a base slow to the Titan, similar to relics in the Restorative Mind strike (though not to the same extent) or make it incapable of jumping. This gives real conterplay to Sunbreakers in that "You should run" is an incredibly viable strategy. 2) Reduce the number of hammers HoS can throw, bringing it more in-line with Golden Gun while retaining the unique "tank" flavor of Titan and retaining mobility. 3) Bring in valid countermeasures for other classes to use against HoS. This includes: Requiring 2 hammers to kill Nova Bomb users (unsure if currently does), Golden Gun one-shotting (At least on headshot. I'm still unsure why they don't allow it to do precision damage :l), Shadowshot auto-tethering if directly hitting a target. Striker already one-shots HoS I believe and can't be one-shotted mid-FoH if perked, and Defender and Sunsinger are in need of some major help to become really PvP viable outside of things like Control. 4) Reduce super armor. Make it easier to kill with things like Sniper headshots or good dodging n gunning. 5) Remove tracking and reduce explosion radius while increasing travel speed, making it similar to Golden Gun requiring decent skill to aim and kill. With just one of these, it'd make HoS much more bearable and less of an "Oh, you won simply by supering, good for you".

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        • Edited by uH oH HunTeR: 10/4/2015 3:29:23 PM
          You're practically invincible with the right sunbreaker perks on so yeah it's definitely OP. No super has ever been this OP in PvP lol

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          • Buff everything!!!!!!!!!!!!!!!!11!!!!!!!!!!

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          • Edited by StpME: 10/3/2015 5:03:23 PM
            Most of the class revolves around the super and thats why the super is so op

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          • Remembers kids for that 10-30 seconds of super during a 5-9 min game mean everything!!!!

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          • Well jeez after this guy conducted a completely unbiased survey upon which class was was the worst and- surprise! - happened to find a result that completely supported his claims, i find no possible way the sunbreaker class could possibly be over powered except my own ignorance. Silly me!

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          • Just a question.... has anyone just tried jumping around. most people are retarded and cant aim the hammer fast enough and you get a 50/50 chance they will miss them all. BAM shotty to the face.

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            • Perks don't matter wine it comes some to it (Only part I bothered reading) It's just the dr, range and speed at which they can throw the hammer

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            • Admits calling community stupid Says he will do it again Expects community to listen Somethings wrong here. No matter how valid your argument is, you lose your audience as soon as they know you look down at them. While it's OK to have these thoughts, you never let it show.

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              • What is TL:DR?

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                • I main a warlock and have used all classes, and I think the hammer of sol is fine how it is. They aren't impossible to kill while in their super either, you just cant slide or blink towards them with a shotgun...

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                  • I don't think the HoS is overpowered at all. If anything, the stormcaller is, I have wiped out teams with way more ease. Don't have to aim, just hold down the hit button and run around, I've killed multiple titans with their hammers in hand. Does noone see this? It's too easy, keep whining about hammers while you ALL get zapped to dust.

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                    • What does it mean to be a Titan? As a Titan, you are a part of the City - in a way no Warlock or Hunter could understand. The dream of the City rests upon our shoulders. To keep the City and her Walls warm throughout the long night.

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                      • Bungie clearly stated that HoS was a super that you see and back off from weeks before ttk came out. If people fight this thing without a mentality akin to fighting a scorpion tank then they're fools

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                        • You can try all you want the fact still remains the power and armor of a supered sun-breaker is far superior then any other super and by the rule of balance it has to be nerfed

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                        • I tend to get one shot by Golden Guns on my sunbreaker when I activate the super. Is it because I run a max recovery build instead of a max armor one?

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                          • Stopped reading when all Hunters and warlocks were blink shotgunning in your world of pretend

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                          • Finally someone who knows how to defend sunbreaker correctly. Thank you :)

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