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Destiny 2

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Edited by beastdude2222: 4/27/2020 2:01:26 PM
35

We need 6 man fireteams now more then ever.

If you're going to make almighty require a flawless seraph tower and then change up the seraph tower to make it harder we shoudl be able to bring enough people to finish it. Seraph towers are dead and when they are online it is usually only 1-2 people on them. It would be so much better to just bring 5 other guys with you to finish it. Edit: I made this post because after 1 hour of loading into the moon over and over again (on a console so things are slowwww) and not getting more then one other guy I started using lfg. Then on lfg every single team I joined (like the 6 that where open) was full when I tried to join them because of the three man limit. Edit 2: I appreciate all the helpful comments and I have looked up how to do it and I do try it on the moon and I'm using 4th horsemen, Redrix's broadsword and throne cleaver with a bottom tree striker warmind cell build.

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  • Edited by mja calg: 4/27/2020 8:13:24 PM
    This is the same nonsense we went through during EP 2 years ago - namely getting 3+ people into the same Server Instance on Patrol. My suggestion was that Bungle only needed to change one thing and this issue go away. Basically, when you leave a FireTeam on Patrol, you are given the option of a) going to orbit (which is the current behaviour) or b) creating a New FireTeam (of one) on the same server instance of the Patrol area. So basically a 3 man fire team flies into a Patrol area, they then leave the FireTeam (option b) and then invite 2 friends to join their new fireteams. In < 1 minute, you now have a 9 man Fire Team for EP or Seraphs or whatever you want to tackle in Public servers. If there isn't enough space on the Server Instance for all your friends, that's already handled and you can't join. This is all that need to be changed and everyone is wins. But here we are 2 years later, Bungle never listens nor cares about QOG.

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    • Edited by Trafalgar_Lou: 4/27/2020 9:20:03 AM
      “We heard this feedback in 2014,15,16,17,18,19 and now again in 2020 and have passed it on to the team. If it doesn’t happen straight away, ask again next year” “It’s currently sitting in the feedback pile along with more vault space, using mods on exotics, changing your characters appearance, vendor refresh, SRL, factions and any other feedback asked for every year and no to no avail”

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      • remember, we have a strike that sent in a fireteam of 9

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        • Atm literally the only thing that will make interested in a destiny 3 is if they scale up the game and make it so you can get much bigger teams together. And yes I'd like to see it in d2

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        • 6 man fireteam patrol, i'm for it, and another idea, a patrol raid, you'd be timed to see how fast you could raid lost sectors.

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        • Edited by Kevin the Minion: 4/29/2020 10:58:28 PM
          No what we NEEED, is skimpy armor I can wear

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        • i cant understand why they did that.

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        • Community event later this season will have more people running it since it’s tied to an exotic. LFG and instance. Stop expecting the game to do everything for you. With matchmaking, your chance of success won’t go up because all the thoughtless people will be in there. 1st week of the season, there were tons of people doing the event, and like 75% had no clue what they were doing. LFG can mitigate that since you make your team and can communicate.

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          • I did it with 5 other people first try Now, my destiny group consists of people who aren't the greatest yet we did it first try, though I wont deny that it was a slight clusterfūck. I suggested the moon as it's the easiest event out of the three due to easy enemy spawns, lack of shielded ads and invisible ads. So, we made off to it. Once we arrived there was a random in the area so we roped him in and got two friends to join their fireteam and that was it. Now, seeing as the event now requires you to defend two towers simultaneously we came up with a plan where each fireteam defends a tower each therefore theres always three people on each tower at all times which drastically helped. We never used valkyries and we used big boi megatron twice as we were mainly focused on ad clearing and ball throwing.

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            • no 6 million fireteam

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              • People in season of dawn and season of undying. Getting the seasonal title is too easy...it is not worth anything. People now...title too hard...pls nerf.

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                • I spent several hours trying to get flawless done, LFG and loading in and out did nothing for me. Never enough people doing the event. I have just given up at this point, too much time spent just to complete a title. I was extremely disappointed you can't have a 6 man fireteam to load into the event, if you could this would have not been an issue

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                • Took an hour to get a fire team of 9 put together. Accomplish first try. Probably could have done with less, but it was super easy this way. Go to an area with lots of (solo) players. Invite them to chat. Use LFG to pull in other players. Sadly, not everyone will randomly join your chat, but they might know that the hidden achievement is out. —If you’re waiting for another anchor player— Invite them to chat. If they want to do it, have them LFG. If they don’t want to stay, have them invite one of your LFG buddies, make them lead and then leave. So glad it’s over!

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                  • You are right but forgeting something, game cannot handle too many people on tower which suppose to be 'public' space yet you are asking for 6-Man-Fireteam, they cannot do that, game is not capable of such thing beside raids looks like, whole game is spaggethi code atm i really don't think we get any kind of improvements to the game *we need destiny3 on brand new engine*

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                    • Literally the exact same issue as with Escalation Protocol TWO YEARS ago. Had to make 2 fireteams with 6 people, and find each other in an instance, which took forever. Were originally trying for 9, but we never met and thankfully got it done as 6. ...but it's just incredible how they're not able to learn from past mistakes. You know, they could've just made a different triumph for Almighty and not force a system that was never fixed. Literally ANY other triumph would've worked. But no, of course not.

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                    • Than*

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                    • Like Escalation Protocol that required people getting into thr same instance individually so they can gather 9 people cause the activity didn't had a launcher or a mechanism to match you with more guardians??

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                      • i you fraking for real 6 people fireteams? destiny suppose to be 32 men game, bring 32 people fireteams

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                      • I need a 12-man fireteam now!!!!

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                      • they did this on purpouse so that fewer ppl would get the seal.

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                      • This companies logic needs to changed when it comes to creating activities. Bigger fire teams is something that was fun in the first destiny because there were other options then using the lfg. You could start up Vog with your friends and run the planet if you wanted to. Who said this game is a friend's game? But they limit most activities to a three person fire team.

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                      • Its bad game design.

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                      • Or, get this...Matchmaking!!

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                      • Bungo have learned almost nothing from Escalation Protocol, they keep regressing with Destiny 2 and ignore most feedback.

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                      • Omg just stop playing. There are so many good games.

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                        • I totally agree. I was lucky to find a big group on the moon to get the triumph but it can be tough and I honestly don't know why Bungie insist on putting these things in public spaces this way. If you're still trying my advice would be to try Wendigo as your heavy. Blinding the enemies just as they try to sprint onto the plate has been very effective for me.

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