I was trying to get this yesterday but couldn't find any good strats. Highest was 155kish. Please help, what did you use?
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#destiny2
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I find it too short to be of any use
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1 ReplyEdited by FateTDF: 8/11/2019 5:44:56 PMFarm the enemy moving against themselves and lost sectors in the beginning with 2 people while the other 2 complete 90 0f the NF.....Maybe.
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3 RepliesYou want 200k, load up hollowed lair. I did it with lfg randoms, and did 250k with 753 kills between us, and we weren't trying that hard after 200k.
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Edited by Deathburg3r: 8/11/2019 5:24:56 PMBottom tree defender and Doom Fang Pauldrons with the grenade skull on. You can spam shield throw which on *HIT* restores super energy indefinitely. No cap on it. You can run through pretty much the entire strike in your super. Maybe you could utilize that somehow? Just watch out for the end bosses tether ability. Alternatively, take the grenade skull off and (shield throw-shield throw-melee) rinse and repeat. The extra -1x with the skull on might hinder you.
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5 RepliesCrank the handicap up to where it makes your power 540 (the level of the Nightfall) and put on extinguish and then heavyweight+ thunderlord and machine gun perks.
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1 ReplyHaha. This guy wants advice on Lake of Shadows and everyone is braggin' about doing it on other strikes. No helpful advice... just boasting.
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Lake of Shadows is one the the few strikes you shouldn’t try to 200k (learned the hard way a long time ago when trying to get MB). Will of the Thousands on the other hand isn’t so bad
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Edited by NinjaBadgerBurn: 8/11/2019 7:25:05 AMYou'd have to crank the handicap waaay up. I've speed run it with a team killing everything on the way and got nowhere near 200k. High handicap, extinguish, momentum, matchgame. Ideally you want a Orpheus tether Hunter (or 2/3), everyone run Riskrunner and proc it constantly (as there's loads of arc flying about). Run arc singe as RR affords you resistance. Can't think of a better way.
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Edited by Hawpy: 8/11/2019 1:48:03 PMGenuine suggestion is to just not do Lake of Shadows. It's too short to get 200k without putting the handicap up massively. Hollowed Lair should be much easier this week because of the complete overabundance of enemies to kill and that a run where you don't all die can easily be done before the 15/18 minute cut-offs. If this is for the Solstice Masterwork, hope that Insight Terminus comes around before the end. That Strike is easy to get 250k on with a handicap to put you at 540 and Match Game, because the only common shields are Void.
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Worst nightfall to try to get 200K on. Theres just not enough enemies. You'd have to make it extremely high handicap.
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1 ReplyHallowed lair with a 200 handi, extinguish, match game, momentum. A x5 in all
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4 RepliesI honestly don’t think there are enough adds to do it. Hallowed Lair is way more doable.
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2 RepliesDo xol with fire singe, extinguish, blackout, match game with 210 power drop making you 540 like the strike, Ez 200K with tonnes of time remaining. That's with 2-3 people solo no idea what's good
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4 RepliesLake of shadows is probably the worst to try it on as it’s the shortest strike. Something like Hallowed Lair would be way easier
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3 RepliesGoogle it or Reddit would be more helpful than here.