EDITED: The part in spoiler shouldn't be considered. It's not a well thought out response, but feel free to comment on it anyway.
[spoiler]I'm not sure anyone would really agree with you. It really just sounds like you want Warlocks to be rendered useless even though Hunters and Titans are in a pretty good spot right now.[/spoiler]
Blade Barrage is arguably a better Nova Bomb, and I'm not even envious about that. Spectral Blades does need better hit detection but so does any melee oriented super or ability (swords are iffy too at times). The Twirl Poledancer is weird but, idk what they can do about that.
Hammer of Sol vs Daybreak is debatable. In both subclasses, one path is used far more than the other for a better super while the better Sunbreaker path also has Melting Point whereas Attunement of Fire only has the traits for an improved super but is otherwise pretty bland.
Ward of Dawn and Well of Radiance are far too different to suggest that WoR is the new WoD. The Well does not provide damage reduction and suffers from the same problem D1 Ward of Dawn had where it was easily counterable by literally every other super.
I can't really support your complaint if you are serious. Titans definitely didn't come into Forsaken being weak and we're pretty strong all through the lifespan on D2. In D1, Defender was the best pve class hands down, and Hunters became second best thanks to Shadowshot with Warlocks hardly being necessary since a team of three Defenders and three Nightstalkers was always going to be better than any team with even just one Warlock.
Now? Everyone is in a decent spot although some things could still see improvement. The underused subclass nodes and weak abilities could use reworks.
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Couldn’t agree w you more. 👌🏼 Nailed it perfectly, especially the spoiler section of the msg.
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As a Warlock, I am SLIGHTLY salty about Blade Barrage. Just because it basically matters kills Nova Bomb in every way (Tracks, hits everything, hurts bosses more, etc)
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I don't really mind. It's the first panic super they've ever been given, and it fits them very well and just seems better designed even. Blade Barrage, Well of Radiance, and Banner Shield stole the show imo. Great supers all around.
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Yes, but how come they get a better Nova Bomb. Had it just been a shotgun fan, I'd be less bitter.
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It's most likely because it wasn't designed by the Launch team, so it's not watered down garbage.
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I mean, Warlocks never have had that. Ever
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I don't know about that. Old school Nova Bomb was the shit especially after Rise of Iron with the buff to Lance.
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True, but there was only 1 combo of perks that came close to Blade Barrage
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Did you even read what I wrote? I outlined no nerfs to warlocks, only why warlocks are the most powerful and versatile class and how one could bring titans to an equivalent level. If you disagree, at least disagree with what I stated, not with your perception having read the first two sentences.
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It doesn't matter if you didn't ask for nerfs. It's your general sentiment around the subject that is what I don't particularly care for. If any of the classes were lacking in the pve department, it was definitely Hunters. Both Warlocks and Titans had better add clearing supers as well as useful class abilities and damn good synergy. Hunters became more relevant when Arc Staff got buffed. If you had read the rest of my comment, I didn't disagree with any suggestions. The only one I'm not supporting is Hammer of Sol ohkilling any other roaming super, no ranged roaming super should imo. The risk of dying isn't as present as the CQC roaming supers. Dawnblade may have received some buffs, but Hammer of Sol still fires more quickly and is stronger on the ground while Daybreak is better while airborne, but BOTH supers have only one good node for add clearing and pvp. Nobody used sunspots and sky path isn't used for the super. Ward of Dawn should innately have Blessing of Light, but Well of Radiance did not replace it. They're similar but not the same. If Well of Radiance had a 50% damage mitigation and allowed you to spam abilities like old school Radiance, I'd see your point.
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Edited by Sola Salons: 9/22/2018 4:41:14 PM"It really just sounds like you want Warlocks to be rendered useless even though Hunters and Titans are in a pretty good spot right now." Sounds like you were claiming I wanted nerfs which is why I responded to that point. Also, as for your point about hunters, this is what I wrote, "As a titan main, I feel a bit forsaken by the new subclass trees introduced in Forsaken and I know hunters who feel the same." I did not exclude hunters I also stated, "That is too say, we feel shafted, big time. I will mainly be speaking for titans here as I am a titan main and I think we got hit harder than hunters" in reference to the new season 4 supers, not the old ones. Also, daybreak fires faster and the blades travel as fast if not faster than hammers as well as track, even around corners. It also doesn't hurt being able to soar at light-speed. Those aren't just "some buffs" that's game changing. Finally, nobody uses ward of dawn now, even with the buffs. Do you really think going forward they will use it when also presented with well of radiance? Bubble was phased out in vanilla D2 when it didn't have any competitors and you really think Well of Radiance, which does all of the same things bubble does but better, isn't a replacement? Wow.
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For one, your post mainly complains about Warlocks and Titans somehow being Forsaken when Hunters got shafted the absolute worst. One of their supers hardly even got changed, and anywhere you might consider Spectral Blades, Melting Point Sunbreakers or Shadowshot are just better. Daybreak doesn't shoot faster, and the projectiles move at the same speed. Daybreak only moves faster with burst glide, and it requires being airborne to be fully effective. Hammer of Sol fires Hammers more quickly while being better on the ground, and there's the secondary explosion that can also kill. Sunbreakers also have Melting Point. Burning Maul could see improvement on the duration and damage, but Hammer of Sol doesn't need any buffs. When Well of Radiance offers the same protection as Armor of Light, you can complain about it. Banner Shield is a better Ward of Dawn anyway; you can protect allies while offering a Weapons of Light bonus that stacks with Empowering Rift/Well of Radiance, and Tether/Melting Point provide additional synergy. You see where Warlocks and Titans are incredibly strong but Hunters are hardly present here? Now, I can support the improvements to Striker, Ward of Dawn and Burning Maul but not Hammer of Sol nor the projectile speed of the shield throw. Sentinel Shield should throw more shields before the duration is up instead.