JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Oryx, the Taken King: 8/27/2017 2:17:28 AM
105

Should a raid culminate the campaign of Destiny 2?

As you all know, raids were core features of Destiny 1. Killing Crota, Atheon, Oryx, Skolas (for my HoW fans) and Aksis was probably the most satisfying experience in the game. It caused the player to feel that they vanquished a substantial threat and accomplished something major. However, raids seem required to effectively end the campaign of the many DLC of Destiny 1. I've never killed Oryx or Aksis, so I (as well as many other guardians) feel like I missed a major part of the Destiny 1 experience, which raises a personal question for me: [spoiler]Should a raid culminate the campaign of Destiny 2?[/spoiler] A raid finishing up the campaign has both its pros and cons. For example, a raid like King's Fall feels good after being completed because you finally killed Oryx, the big bad of TTK. Raids that finish off a campaign can also add more story to the campaign by introducing (and then killing) important characters such as the Deathsingers and Vosik in the case of WoTM. However, some guardians (like myself) may never have completed such raids because of problems within the raid or with a fireteam (or lack thereof). This may cause us to miss out on the juicy, satisfying raid experience. The only raid I see as extra content is VoG, which isn't required to complete the campaign. Atheon plays no role in the plot of D1, he's just there. Raids outside of the campaign add extra lore to the game (as if there wasn't enough extra lore as is) and supply more details to the origins and inner workings of enemy war machines. Destiny 2's raid will be called Leviathan, which sounds like it has nothing to do with the campaign. Although a lack of a fireteam shouldn't be a problem with guided games and clans in Destiny 2, raids may lose their substantiality and high status by being extra content. Killing Ghaul or Consul will feel good, although an event like a story mission might be too fast to comprehend how amazing an accomplishment it is. TL;DR: raids are cool, but are they really necessary to finish the story? [spoiler]absolutely[/spoiler] [spoiler]I just spent 20 minutes writing an essay on side missions in a digital video game. I better pass all my exams with flying colors[/spoiler]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yes, raids are end game content. In order for your character to reach max light you should have to complete the raid. Once you've completed the raid, achieved max light you've essentially beat the game. Now it's your decision whether to remain on the hamster wheel or move onto something else. In short, D2 will have an endpoint. You could argue that there wasn't an endpoint with D1. Round and round the hamster wheel.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • easy. It absolutely should. And much like the OP I have not completed a few bosses too, so i understand teh "left out" feeling. However. This is not a competitive genre game such as call of duty or battlefield where you just cannon fodder until you unlock the best gear eventually through points accrued in pvp combat. this is an RPG shooter in the same genre as borderlands just a bit more pvp added in to allow the call of duty players to feel justified in the purchase. If you play this game like you play BF or CoD you will never experience it's glory or end game. you could do the light house over and over again like many cheaters(and legit *insert pronouns here*) this past year have. but you still miss the essential Destiny Experience. As an [b][u]RPG[/u][/b] shooter. See those titans with the kool raid helmet from kingsfall? That was the War-priests HEAD! i don't see a story quest capable of making you feel that good about your new gear as needing 6 people to aid you in murdering this monstrous ....thing...That is and always has been(since before many of you were born) an essential element to the single player and multiplayer RPG experience, even single player RPG's tend to develop group events where you battle some redonckulous boss and you will need several characters help to get there(ala Final Fantasy*really almost any historical Squaresoft series*, dragonage, ultima, wow, mass effect, PoE, etc,etc,etc...) take that away, and you have left the RPG fans looking else where for that experience. To make them"optional" or "unnecessary" again, I don't feel connected with the experience, or fulfilled by the achievement if it does not relate to the completion of the game itself. I i wanted to get Kneed in the face all day by Peregrine greaves, well, that is a whole other kind of mental masochism. If this bothered the Cod/BF crowds badly and they left, well PVP would suffer[temporarily], but the rest of the game would thrive again like it did in the beginning before nerfpocalypse happened. I don't think the people who consider the PvE side of the game important would be too saddened by this, I mean that Population is probably the majority of the "I have been to the lighthouse 100 times"(not because i flood the ports of your IP address when you join my game)" crowd. so TBH good riddance. Yes we all knew at least one of those people. TL:DR; Yes EndGame Raid IS and WILL ALWAYS be the Epoch for RPG style games to earn endgame and top tier gear and weapons, the alternative is Pay-to-win CoD/BF type games. Cannon-Fodder = Experience, Experience(and microtransactions) = Endgame gear. That is not fun to an RPG player.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      4 Replies
      • No they shouldn't be required to finish the campaign. I made it through all raids in D1, All Hard Modes, I think all Challenge modes too and I'm saying this. I believe Luke said only 50% of the player base got through or did raids (no I don't have the exact stat but it was low) and I think it's just a bad idea to cut off that much of your player base to something that is obviously such a split appeal. It would be like requiring Crucible for campaign progress, I hope they don't do that as well because a lot of us just don't care for it. Let the stuff that appeals to specific portions of the population be outside the storyline, games that FORCE you to do things you don't like are meh.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        5 Replies
        • Ghaul is killed at the end of the campaign. You didn't think he was gonna back down or run off with his tail tucked between his legs, did you? Nope. In the wake of his defeat, it sounds like we'll either retake the original Tower or build a new one, though that's largely conjecture. The really big shocker is with regards to the Traveller. At the end of the game, it wakes up, and a new Golden Age begins. As far as endings go, I think this is right up there with "Master Chief, you mind telling me what you're doing on that ship?" "Sir, finishing this fight" in terms of cliffhanger-ness.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          1 Reply
          • Whether you think its a pro or con this doesnt happen in d2 already been leaked ghaul dies before raid. Raid is seperate cabal boss

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            5 Replies
            • I only wish there was a difficulty beyond hard or challenge mode for people with a regular team the raids are just a bit on the easy side.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Very well put together. I see your thinking. By what we knkw so far, the Raid won't relate much to the Story, since it might take place on Nesses (a supposedly Leviathan looking structure is there, and the Raid is called after it, respectively)

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • If Gary isn't the final raid boss, Imma be pissed.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • I LOVED the raids. It gave a feeling like the zombie Easter eggs and social fun. Needing good players to know what's up and actually be good to succeed. I personally would like that but I know a lot of people play solo or in twos. If you can't complete the story on your own it would be kind of bum. When I first play campaign - I always go lone wolf to avoid spoilers!

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • i actually like having raids as extra content. Reminds me of optional super bosses in final fantasy games.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • I think it's simple... Have the story be seperate, but have a questline/story missions (WITH CINEMATICS) to get you ready for the enemy. Think of it as a new encounter/enemy that is very important that you meet and is a very deadly enemy, which will then be killed off in the raid. I don't really want to fight Ghaul in the raid, I'd rather him have a cool and cinematic death, not just something that dies over and over again.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              2 Replies
              • Edited by Guardian1041: 8/28/2017 11:40:46 PM
                On contrary, I think they did a good job in D1 of having cake and eating it too. For example, vanquishing Oryx in KF was the ultimate ending, but for those who didn't do it, you also fight him in the final mission of TTK (Oryx rebuked) VoG loosely tied in to the campaign, but there was no lead up to Aetheon. I think the once instance in which this doesn't fit is Crota, who was certainly the end game boss for TDB. Moving on, I don't have a constant fireteam, but i have always been able to get a raid going in under and hour (although finishing is another story) feel free to hit me up on PS4 to do any of the raids, I still need a lot of the AoT gearsets.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Personally no, because I want that first raid experience to be like VOG. 10 hr plus experience trying to figure everything out.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • I think the campaign should end with a good 15 minute battle against a bullet sponge using only primaries. That's my dream. Oh wait, that's Destiny 2 already. Yes!

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Maybe Bungie had already decided to render a Raid to fully complete the campaign of Destiny 2 or maybe not (Bungie logic is confusing). I like the idea of a Raid to be the final point of Destiny 2 campaign however I find that single player story mission will do just fine and the Raid can expand on the lore instead as a necessity to know what is at the end.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Yes, I think so.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • You answered the question yourself. The raids are how you defeat the main bad guys. The lack of matchmaking made D1 raids more prized and coveted but it's players patting themselves for doing something everyone knows not everyone can or will do. It was basically a circle jerk. Lore wise it's a contradiction. I've never completed Kings Fall. Why am I called the slayer of Oryx? I didn't kill him. So having raids being optional is, technically, game breaking. Guided games and Clan being integrated into MM should make raids viable enough to make them focal points in actually besting the game.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  4 Replies
                  • As cool as a raid finish would be to a story. It should be avoided at all cost. Mainly because of the requirements of a raid in the first place and available accessibility to a great number of players. Secondly putting the main story in a multiplayer only environment is just asking for lazy story telling which Bungie is so amazingly good at. A developer needs to be able to tell a good story for a single player experience first and foremost. Only then should elements that [i]emphasize[/i] story be places behind multiplayer activities along with additional lore.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • A major fight which ends a story line, typically a "raid" has been a staple of multiplayer role playing games for well over 15 years. Every expansion of games such as everquest and Wow have followed this model. Don't like story arcs which culminate in a final big fight involving a raid? You are in the wrong genre my friend.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • No because there are those that can't won't or are just loners, and they wouldn't be able to complete the campaign.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    2 Replies
                    • I want Ghaul to kick us in the nuts after beating the raid boss. I want him to last longer than a simple raid. Maybe the raid is like one of his highest generals kinda la Hechtor (or whatever his name is) that you killed during the exotic sword quest in TTK.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Well...if they can make Raids as fun as they are and as short as some of the Incursions from The Division, I would say yes.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Yes raids should be the finish to the story its the boss of all that you have faced. Matchmaking for raids in d2 so its now open for all to try. Best thing to do is find a few good players form a squad learn together fail together...

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • I still feel like raids should end the story but make Ghaul last the whole year. The raid that comes out from release and dlc make the raids lead up too the end of Ghual. Like bosses of his Red Legion, drag out the story and add more story with each dlc that comes out in that year. Then went year 2 comes change the story. I like Ghual, dnt want to defeat him a month after game releases.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      1 Reply
                      • Edited by Inquisitor Lar: 8/28/2017 7:49:00 AM
                        Although you can play Destiny solo it encourages cooperative play, which is intrinsic to its narrative of Guardians banding together. Raids crown PvE activities - you develop both your Guardian and skills as a player to reach a finale and defeat a powerful adversary through team play. Destiny is and always will be throughout the life of the franchise about shared gamer experiences. To get the most out of the game it was necessary to LFG or join a clan. I'm really pleased that mechanisms have been built into D2 that will allow casual/shy/intentional loner players the ability to dip in and out and experience the richer rewards that go with end-game activities. My answer is therefore yes - they should be the pinnacle of the campaign.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • As a solo player, definitely not.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      You are not allowed to view this content.
                      ;
                      preload icon
                      preload icon
                      preload icon