Just chucking this out there, an idea for a Cabal strike following the storyline re: the Cabal sending a distress signal from the Dreadnaught.
Zavala: [i]Guardian, our intel informs us that a legion of Cabal led by one of the emperor's most trusted generals has just landed outside the Cosmodrome walls. Apparently the Cabal leadership were looking forward to the Bond Brothers destroying the Dreadnaught and they're planning a full scale retaliation against us for stopping them. If they're even thinking about attacking this city, we've got to strike first. You're our front line, guardian. Find them, and wipe them out.[/i]
You spawn in The Divide, and as you do you are ambushed by a wave of legionaries, phalanxes, psions, and a few major centurions that spawn out of the Breach. After you kill them (or run past lol) you go inside through the Breach, as you do you encounter more adds until you get outside to the Gateway (area where Ghost first revives you/Silent Fang mission)
When you get here the first main fight happens. You come outside and there is an enormous Cabal ship parked in the distance. There will be a Cabal team of adds here fighting Fallen. Ghost will prompt you to kill a major Colossus, telling you that the Colossus will have the codes to open the ship. After you kill him Ghost will ask to search his body, and he'll say the Colossus security pass is encrypted, so he'll need to break it, shouldn't take long, etc.
When he starts decrypting it enemies will begin deploying from the ship. There will be three waves of enemies: legionaries, phalanxes, centurions, and major psions will make up the first wave. The second wave will add two major centurions, and a major colossus. The third wave will add a third major centurion and a second major colossus. Also, while you're fighting the adds the Cabal ship will be firing a cannon at you, similar to a Goliath tank.
Ghost finally decrypts the security code and the ship opens, coincidentally as soon as the last Cabal dies lol. You start running towards the ship while avoiding the cannon blasts.
Ghost: [i]The ship is taking off. Hurry![/i]
Once you get within a certain distance of the ship it begins taking off. You have to run and jump up on the open platform as the ship begins flying away. If you don't make it you start the encounter over. As long as one fireteam member makes it you will progress.
Ghost: [i]When i was decrypting that Colossus i found a rather odd bit of information: apparently this team is here just to test our defenses, see what our weaknesses are.[/i]
Zavala:[i] Weakness isn't a word the Vanguard accepts, Guardian. Complete your mission.
[/i]
We enter the ship and run down some hallways. We open up into a small room where adds ambush. Clear past them and continue.
Ghost:[i] I think the general's quarters are just past this corridor.[/i]
We turn a corner and are met with a large door. Ghost prompts for scan.
Ghost: [i]I should be able to unlock this do-[/i]
It opens on it's own.
Ghost: [i]Oh.
[/i]
The door opens on a large arena, with the room layout similar (but bigger) to the Shade of Oryx fight from Fear's Embrace quest: circular, with the boss in the middle standing at a control terminal, and there will be raised platforms that go along the outer circumference with cover.
The boss will be an enormous Colossus named Valus Pa'aurn. But he will be a 'reverse' Colossus, holding his rocket launcher like a Centurion and having a machine gun mounted to each shoulder, with the ability to lock onto Guardians or multiple Guardians (aka if his back is turned to you, his gun will still spin around and lock on to you). He will be mobile like a Centurion, jumping up to the raised platforms to chase Guardians around. There will also be four mounted turrets placed above the arena on the outer circumference, manned by legionaries firing down on Guardians that will need to be killed.
Legionaries, phalanxes, and centurion adds will spawn throughout the fight.
When the boss gets to half health, you'll hear a sort of alarm go off:
Ghost: [i]He's ordering the Psions to blow the ship! Keep them off the control terminal![/i]
At this point, four psions will spawn with a major centurion every 30 seconds that attempt to reach the control terminal in the middle of the arena. If they get there, you have 5 seconds to wipe them out or they detonate the ship. The boss and the rest of the adds will also become more aggressive.
Continue damaging the boss, the turrets, the psions and the adds until all are dead. Go to the control terminal and scan to commandeer the ship and end the mission.
Zavala: [i]Guardian, today you stopped a direct threat on this city and it's people. We all owe you our lives. The Cabal will not take this defeat well. We must expect them back soon, and hit them even harder.
[/i]
TL;DR: Go to earth, pew pew pew, booosh boooommm, pew pew, the end.
English
#Destiny
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I can actually imagine Alec Baldwin doing his Zavala acting in those dialogue too. Besides that, I'd take that challenge. Cabal has been my fave enemies cuz they can take punishment and dish it out in a fierce firefight. XD
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A little hard it seems like but great, I'd play it
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1 ReplyOoh maybe a sparrow race to chase down the ship (halo 3 memories arise)
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1 ReplyStill waiting on a cabal raid where you fight the biggest and fattest of all the cabals "va'lus diabetus" a fat cabal with 100x more health than golgoroth mainly because he can't stop eating Mountain Dew and Doritos. You have to utilize the newest exotic "weightwatcher" to wither down his health!
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5 RepliesEdited by chickengoujohn93: 5/4/2016 10:56:01 PMThat result of that Cabal distress signal will be more than just a measly Strike. It'll probably be the expansion in the Fall or the premise of Destiny 2. It makes sense as they are the only race that haven't been expanded upon. Vanilla - Vex Dark Below - Hive House of Wolves - Fallen The Taken King - Mainly Hive and all other races evenly distributed The way I see it panning out is the Cabal hierarchy respond to the distress signal and send out a massive fleet in a bid to destroy Oryx. Fortunately for the Cabal the Guardians destroy Oryx instead and the Cabal arrive with no objective. Unfortunately for us, now that the Cabal are in the Solar system and in massive numbers, they attempt to take over.
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Why is bungie not funding this?!?!
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Yessssssssss
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1 ReplyWith some tweaking this could be a cabal raid. And God dammit it would be sweet. Well done guardian
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Hard to see vex and fallen fighting, but we haven't seen that in the whole game before. So great job on thinking about a strike... Or raid.
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2 RepliesOh dear god, I hope this wont be nightfall with solar burn, epic, angry...
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1 ReplyDamn they need to take notes from you man!
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1 ReplyBump for awareness.
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Man I love this idea. Now we would just need hive on Mars.
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1 ReplySounds closer to a Crota raid then a strike in my opinion. Bungie! Make this please!
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1 ReplyIve already suggested this but the forums need an ideas thread.
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3 RepliesLove this idea, I've wanted a force to assault the City ever since I started playing! If the Cabal are desperate enough to plow one of their ships straight into the Dreadnaut, they're desperate enough to try this. What I'd love to see is the Cabal try to establish a beachead in the City the same way they did on the Dreadnaut.. Crash a ship through our defenses into the middle of the City and transmat endless troops right onto our doorstep. It'd be a great public event, lol.
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6 RepliesCan I use your format for my ideas in the future?
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1 ReplyMe likey, me likey very much.
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4 RepliesMy guess is that they're Skyburner because the Crucible map Vertico has Cabal ships in the back, meaning they've either already passed Earth once or arrived when Mercury and Earth were on the opposite side of the Sun
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1 ReplyThat TL;DR tho...;)
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2 RepliesSounds like a great strike. I think the cannon on the ship should be ridiculously powerful so it makes the fight a pain. [spoiler]but you should be able to destroy it just like drop ship guns[/spoiler]
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2 RepliesNice work! I'm the guy who wrote the Labyrinth VoG strike. Want me to write a grimoire for this?
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I always thought that since the traveller left the fallen, a strike on the travellers surface, and interior where you are fighting fallen trying to take control of the traveller would be a good idea for a strike.
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10 RepliesYes, the Empire thought highly of the bodyguards of the supreme Cabal commander in our solar system, not the commander himself. Another thing, Valus is not a name. It's a rank, and while I get that you're talking about Ta'aurc, you could be talking about any of the Valuses encountered so far, like Trau'ug, Tlu'urn or Mau'ual. Just worth noting. A final thing is that initializing the destruct mechanism on a Cabal ship is like the last resort so that it doesn't fall into enemy hands. Even if this commander died, whose lack of name is bothering me, the ship would still have tons of troops inside, and a Strike team consists of only three Guardians. Other than that, holy sh*t! A good and well designed Strike idea on Bungie.net! I'll be right back, the world might be ending. [spoiler]Also, you have made the best TL;DR in the history of the internet[/spoiler]
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4 RepliesEdited by Maulecule: 5/3/2016 9:27:03 PM[quote]if they're even thinking about attacking the traveler[/quote] No one really cares all that much about the traveler as much as they care about the last city.