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Edited by Bucket of Tears: 1/13/2016 7:27:44 PM
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King's Fall has too many mechanics; it ruined the raid experience

One of the reasons I stopped playing religiously (hardly play at all anymore) is because I'm a mostly PVE player in Destiny and the raid just went sour with me. I got tired of having to switch between multiple groups to finish Oryx because people kept dying or couldn't handle the mechanics. I feel like Bungie went a little overboard from having a mechanic that really just involved one person to forcing everyone to be a part of the mechanics. I miss the days where you could just go into Vault of Glass, have a few people who knew how to use a relic and the rest could shoot stuff. It was simple, and fun. I honestly think the community can only handle what we were given in terms of the mechanics in year one. With King's Fall, it became a chore to put a group together who was competent enough to do it all. I don't want to know how many hours are collectively wasted from finding a good solid group. Used to have a good group of friends to run raids with too but they all quit before hard mode even came out. Frankly, the terrible RNG didn't help either. The entire raid just is way too tedious to be fun compared to Vault of Glass. EDIT: Love all the comments insulting me. Some great counter-points there. If you had actually read what I'm saying I'm not someone who begs to be carried and I'm a good player. The majority of the community cannot handle the mechanics so I'm really complaining about them. EDIT 2: I did not say that King's Fall is difficult. I am saying to me it is now more of a chore when you add up all the things involved. Getting a good group, triple RNG loot, pointless jumping puzzles that just waste time...
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  • I know exactly what you mean. I'm not a raid master by any means, but I see plenty of people having trouble where no trouble is necessary, foremost in the area of jumping. I will wait as long as it takes for any of my raid friends to negotiate the tomb ship jumping, or the wall jumping segment right before the daughters, as the point of playing with them is exactly that; playing [i]with[/i] them. (And by the same token, I know they'll wait for my lumbering Titan ass to make it through.) The problem is that it shouldn't be necessary, since all jumping in all games is an abomination and should be summarily eliminated. (A post for another time, I'll bet.) What King's Fall does badly is that it removes the potential for individual player specialization, especially in regard to the daughters relic. Destiny is primarily a shooter, with jumping mechanics playing an insignificant part in the completion of 99% of the game -- to make the endgame content completely inaccessible to people who have trouble jumping and negotiating platforms under a time limit, with five other people depending on them, is a total d*ck move. The relic running should be [i]completely[/i] optional, as it is with Oryx. That allows one player to specialize in that activity, while freeing others to specialize in their specific skills. (Others who, let's say, might not be as good at judging spacial relationships and distances after the third-person perspective shift smacks them in the gob, completely contradicting the mechanics of every other jumping instance in the game.) Tl;dr -- eliminate the wall-jumping requirement, along with the random torn selection at the daughters, and you'll have a much more playable raid that adjusts itself automatically to varying skill levels - - still challenging for those who are great at it, but less arbitrarily punishing for those of us who are just barely getting by.

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    • To an extent I agree with you. I don't really feel motivated to spend what little gaming time I have, to run the raid.

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    • Edited by Percivle: 1/14/2016 9:34:48 AM
      The raid itself isn't too difficult and I honestly don't know why there is always one or two people in the raid group who can't seem to pull themselves together. It doesn't make it easier that the LFG community is so polarized most of the time. Its either "best of the best and f*** the rest" or "we aren't that good so bare with us". One is too exclusive, uptight, and not a lot of fun, while the other seldom learns their lessons in a reasonable amount of time. These reasons with a few of yours are some of the reasons why I don't raid anymore.[spoiler]Along with Fallout 4 and Netflix. It's always good to take breaks lol.[/spoiler]

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    • You forgot the "Satire" tag man ;)

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    • Disagree. Kings Fall is purrfect. I welcome future Raids to be either as difficult and more reliant on team members.

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    • I agree, this was the reason my raid group stopped with KF. (Along with padding aka jumping sections) There's just too many status effects and mechanics. Fights like Crota or to a lesser extent Atheon can ease people in, letting them take more responsibility and gain understanding before trying to be relic holder or whatever. Oryx in particular doesn't really have this and I did feel thy added some of the complicated stuff unnecessarily.

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    • I totally feel the same about the raid. It was fun, a nice puzzle. But its tedious doing it again and again.

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    • Casual. That's fine, we don't expect much from you.

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      • >doesnt have mic >barely died in first run >people suck at game >game sucks

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      • I feel that having variety in the current set of raids is wonderful. Crota's End felt less mechanical and more about the enemies you face. King's Fall was heavy with mechanics and scenic puzzle breaks. The VoG was a good mix of difficulty in the enemies and difficulty in the mechanics. This doesn't necessarily make one raid better than the other, but it provides variety in what we have had to overcome. Unfortunately, each raid eventually becomes obsolete as time progresses. I wish they would somehow change that, but it would take away from the awe in the next big challenge.

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      • It's a different type of raid. Go to any MMO with multiple raids and you'll find that there are a few mechanic intensive (Oryx) raids, just kill everything (Prison of Elders), and those in between (Vault and Crota). I like Oryx. Hard mode is actually beatable for me (since I never had the exact loadout needed to beat Vault or Crota hard mode when they were relevant). The thing about others not getting the mechanics is because they're used to just shooting stuff, since VoG was the only raid with actual mechanics (and I've noticed that a lot of the people having issues understanding the Oryx parts, didn't play VoG at level). And I'd like to point out that the jumping puzzles are less of a waste of time if you understand your character's jumps. If you don't, then you wouldn't enjoy it as much as those of us that do.

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      • Stuck?? [XBOX1] Black Company 1 - looking for experienced players UK Group here to have some fun while getting things done. 18 + due to mature chat, lots of laughs, plenty of banter. Older members welcome, mic required. We also have a group on www.the100.io for planning raids ETC https://www.bungie.net/en/Clan/Detail/1259320 https://www.the100.io/groups/1946

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      • I'm so tired of jumping into a raid to help people get a finish, only to have them wipe on simple things. Talk tactics first, the STFU unless it's relevant. If you're at totems, kill everything you see. Don't hide behind a rock waiting for the timer to run down, don't run to the plate, stand there and dodge the Wizard fire, kill it. If you continuously wipe trying multi-orb at Golgoroth, don't do it, just single orb it. If you can't do the jumping at sisters, try it out and learn it. Can't wipe over and over because your afraid, give it a go.

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      • -blam!-ing solo it then. It's been done. That way you don't worry about anyone but your over competent self.

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      • Just adding to the toxic cesspool man

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      • Honestly the increased mechanics made the raid more fun and makes winning it a challenge, but your opinion is your own and I am not against it.

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        • It's more difficult to carry people through it. It's good for people who have a dedicated group they play with but it's terrible for loners.

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          • The easiest way to complete the kf raid is to find a permanent team and stop playing with randoms. I prefer this raid because everyone needs to play his part.

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            • I agree with you. I have 8-10 oryx hm challenge completions. Its not that it's too hard. The mechanics just make it extremely boring. I have great memories of crota and vog. I still run them for fun, as do many others. Very few will run kf for fun. It will be quieter than poe when it is no longer needed.

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              • Completely agree. Stopped doing KF a while back. Hope they modernize VoG and Crota or release a raid I dig more. Glad many folks like KF, just ain't for me.

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              • I have no set raid team or clan and I manage to get 3 hard raids completed every week without any real problems. If you or your fireteams aren't good enough then so be it but blaming 'too many mechanics' is ridiculous. Maybe stick to normal if it's too much for you

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              • "0/10 too many things, my primitive mind can't keep up."

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              • I agree, much harder to find groups now(not that I've tried to in a few weeks)

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              • Edited by JayTronicle: 1/14/2016 6:51:47 AM
                David Bowie is dead, noooooooo

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                • I enjoyed the VoG's [b][i]run and gun[/i][/b] style of mechanics better. Mechanics are fine, but with Kings Fall most of it is shoot crap from cover, then go do the boss mechanic, repeat. VoG had a constant combat pace with a more simple [b][i]defend this/attack that[/i][/b] style, and I liked it.

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                  • Wait.... what? You mean you want to shoot stuff in a fps? Shut the front door!

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