Only two, coming from a nearly all time Titan.
Cauterize: 3 seconds is going to be too damn long, for PvP and PvE alike. 0.5 to 1 seconds at the most, especially since the damage resistance with the super active was lowered. Either this, make a new status effect that regens health slower without any delay or just make it restore a chunk with no regen start. You could even give extra recovery for the perk. If Titans get this crap nerf on their regen on kills perk, so do Bladedancer Hunters. Full-stop.
(Oh, but we need to get close! - You survive our hammers well over half the time; from my personal experience in the Banner and Trials. If you object, let your voice be free)
Flameseeker: The extra agility and recovery on that perk made the difference with the Sunbreakers low armour compared to the other subclasses. Sure, the stat boosts are now on other perks, but it doesn't make the difference anymore. The lowered tracking might end very badly too. 25% is a big difference straight off the bat, especially since the "seeking" of it is pretty low to begin with, and still takes a degree of aiming to make it seek to begin with.
Fellow Guardians and Titan alike, thoughts?
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Sunbreaker is unusable in PVP. You get more utility out of picking Defender. Striker is the definitive subclass for Titan now. Better get used to it.
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After playing with the new nerfs/balancing, it seems to be pretty well done. Cauterize delay appears to be only effective in the Cruicible, with it's PvE activation untouched. Bonus to Titans designed to tank there. The Flameseeker tracking nerf is [i]really[/i] noticeable though, it's even harder then it was before to activate it. Testing on Mars with Close to Long range targets, long range targets are pretty much impossible to track on now, however close to mid are reasonable. Funny how much of a difference the 1 agility and recovery make too.
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2 RepliesBlade dancers are fragile.
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1 ReplyAlso one sun breaker should kill one sunbreaker with one hammer
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1 ReplyNO ONE COMPLAINED ABOUT THE BLADE DANCE AND BLINK STRIKE REGEN UNTIL HAMMERS COULDNT ABUSE IT, Oh I'm sorry did u miss that, well there
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9 RepliesEdited by Twotall: 12/7/2015 2:10:35 PMDude... it takes you roughly 1-1.5 seconds just to throw your next hammer, having a 1-1.5 second CD on cauterize would make this a non-nerf placation.... 2.75 seconds is probably the sweet spot but they round it out to 3 (meaning you get cauterize roughly every other hammer depending on travel distance). The point was to make it so you dont get cauterize on every hammer and that's what they did. As far as your comment on the "hungering blade needs this nerf too because my fav class got the nerf" is just silly. Arcblades are kissing their opponents when they are getting hungering blade off, the only exception is razor's edge and all you have to do is jump high enough over that to dodge it. Not to mention Arcblades have roughly half the damage resistance as a Hammer of Sol meaning they die to a long range shotgun and warlock melee or even combustion In my experience with flameseeker you could throw blind hammers and it would hit people, pre nerf it has roughly half the tracking as truth (on par with non-truth tracking rockets/takernaught sp?) If you're missing hammers it's because you're throwing where they were not where they are going like fusion rifles. The easiest way to dodge hammers is to stay in the air and change direction constantly. I only encounter a few titans each day I play that know "hey maybe I should wait to throw until I see where they are going and throw into the air, not just on the ground" Most of my hammer kills are direct hits and not splash kills (the splash kills are part of what made the super too powerful and they addressed it in a round about way)
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[quote]Only two, coming from a nearly all time Titan. Cauterize: 3 seconds is going to be too damn long, for PvP and PvE alike. 0.5 to 1 seconds at the most, especially since the damage resistance with the super active was lowered. Either this, make a new status effect that regens health slower without any delay or just make it restore a chunk with no regen start. You could even give extra recovery for the perk. If Titans get this crap nerf on their regen on kills perk, so do Bladedancer Hunters. Full-stop. (Oh, but we need to get close! - You survive our hammers well over half the time; from my personal experience in the Banner and Trials. If you object, let your voice be free) Flameseeker: The extra agility and recovery on that perk made the difference with the Sunbreakers low armour compared to the other subclasses. Sure, the stat boosts are now on other perks, but it doesn't make the difference anymore. The lowered tracking might end very badly too. 25% is a big difference straight off the bat, especially since the "seeking" of it is pretty low to begin with, and still takes a degree of aiming to make it seek to begin with. Fellow Guardians and Titan alike, thoughts?[/quote]
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5 RepliesShut up scrub
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8 RepliesYeah, this sucks. You could punch thrall after thrall and stay alive with cauterize and the "instant recharge on kill" melee perk. Maybe that's a bit cheesy, but 3 whole seconds? Do you even KNOW how long Hammer of Sol lasts? Now it'll be less powerful in melee, and will probably only proc like 2 times (If lucky!) for the entire super! Maybe make it 1.5, to 2 seconds? I'd set it to one second, IMO.
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2 Repliesthe only issue i ever had if any was slightly excessive splash damage but my defender or bladedancer still rekt sunbreakers anyday
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I find it funny when the sunbreaker came out he devs were talkin about how they mostly based his kit around his super and now they are complaining that sunbreakers are getting too many super kills (like seriously).Anyways cauterize is definitely getting nuked to an unnecessary degree (especially since they are debuffing the super armor), I also agree that 1-1.5 seconds is fine, most engagements only last a few seconds, and outside of your super you are limited on when you can heal anyways by your natural cooldowns. Personally I'm not really too concerned with flameseeker I mean the only real reason I picked it was the dual stat boost anyways and for those who use it all they have to do is lead their target. Now the AoE getting nerfed is gonna be a going to be annoying and the nerf to sunstrike is uncalled for (seriously the warlock has a melee that applies a DoT while getting OS and has a stupid range). Overall I would say they are doing too much at once, nerfs shouldn't go over 10% changes in general to see how they fair and it annoys me whenever any game does. This is also going to wreck the Sunbreakers old ability to tank in PvE which is why he was so nice in PvE.
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11 RepliesOne thing about the blade dance is also it doesnt have nearly the damage resistance that got severely reduced from year one
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2 RepliesWhen I started destiny I started with a Titan, it was unnecessary to nerf it because people never really used Titans in crucible. All I say is reduce the health of a sunbreaker until you can 1 headshot him with a sniper. Keep everything else, I hate to see my favorite class nerfed.
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1 ReplyI absolutely agree. I, however, don't play PVP because it's horribly broken.
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1 ReplyAll I feel is unnecessary right now is the 25% tracking reduction. I will try to have an open opinion on it until I try it out myself.
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1 Replyim done, the melee perk saved my life to many times and not they nerf it!!!! and they don't need to nerf the sunbreaker that much. Its the only thing that lets titans keep up with other classes. ansl if titans are nerfed than every class should be at least a little nerfed (mostly warlocks).
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2 RepliesIf you don't like the sun breaker nerf then better relearn how to pop out your bubble with armor of light and annihilate those foolish to enter
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that is why i leave this game for good! goodbye destiny!
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2 RepliesI find that a lot of the complaints that are directed at the seeking ability of the hammers is out of the lack of how they work. The hammers are nothing more than overpowered grenades and are treated as such by every Titan out there, the seeking ability only makes them act more like attachable grenades. Though if you don't have LOS it is pretty useless to the Sunbreaker.